- cross-posted to:
- xbox@lemmy.world
- cyberpunk2077
- cross-posted to:
- xbox@lemmy.world
- cyberpunk2077
Patch 2.11 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. In this update we focused on fixing the most common issues encountered by players, including Finisher animations, and added a little something for Rayfield enthusiasts!
For details, check out the list of changes below.
Gameplay
Melee Finishers will now work properly.
Fixed an issue where health items could become unequipped from the quick access slot after using consumables.
It will now be possible to properly switch Z and W keybinds for AZERTY keyboards.
When using the Classic control scheme, performing dashes will no longer result in crouching.
Fixed an issue where it was still required to use the F key (default) to interact even if bound to a different key.
Binding the right mouse button to an action different than aiming will no longer result in aiming and the new action occurring simultaneously.
Axolotl cyberware will now also reduce cooldown when neutralizing an enemy non-lethally.
The Iconic Contagion quickhack will now properly cause an explosion when combined with the Overheat quickhack.
Added Psalm 11:6 and Buzzsaw crafting specs for players who completed the required activites to acquire them but they didn't drop.
Fixed an issue preventing players from upgrading items to Tier 5++ on Xbox.
Skeleton cyberware will no longer get downgraded after acquiring level 3 of the License to Chrome perk.
Skill Shards for skills that are already maxed out will no longer drop.
The RAM cost for the Cyberpsychosis quickhack will now properly decrease after applying Cyberware Malfunction or an EMP effect.
Killing NPCs who are drunk or using a braindance will now properly trigger the police system.
Fixed an issue where RAM Recoup cyberware was restoring less RAM than indicated by its description.
Fixed an issue where fists would not have a chance to apply Bleeding after reaching level 20 in the Solo skill.
Fixed the description for Biomonitor cyberware so it properly states that it heals you when health drops below 50% rather than 35%.
It will now be possible to activate Sandevistan cyberware during holocalls if in combat.
Fixed an issue where it was possible to get killed by a quickhack while Berserk is active, despite its feature ensuring that health cannot drop below 25%.
Cyberware Capacity will now be capped at 450. Cyberware exceeding the limit will be unequipped.
Fixed an issue that could cause loot to float in the air as well as reappear in the same spot after picking it up.
Quests & Open World
Adjusted car chases so that they're not too frequent and don't overlap.
Fixed an issue where vehicles purchased on the Autofixer website weren't added to the owned vehicles list even though money was spent.
Made it possible to obtain the BFC 9000 Iconic weapon for players who missed the crashed AV in Rancho Coronado.
Fixed an issue where the animation of inspecting the NCART City Pass could be triggered inside an elevator, causing V to fall through it.
Fixed an issue where the message from NCART Customer Support that unlocks the metro wouldn't arrive, even if the requirements were met.
Fixed some instances where Gigs could remain stuck as incomplete in the Journal without any objectives.
A Day In The Life - Fixed an issue where Darrell Zhou would instantly die after approaching the quest marker and speaking to him. Please note that the fix is not retroactive, meaning that you need to load a save prior to speaking to Darrell to be able to complete the quest.
Belly of the Beast - Fixed an issue where it wasn't possible to exit the Basilisk after entering the tunnel.
Cyberpsycho Sighting: On Deaf Ears - Fixed an issue where it wasn't possible to collect the information required to progress because the shard wasn't present in the area.
Don't Lose Your Mind - Fixed an issue where, after choosing to merge the Delamains, it wasn't possible to progress past the "Approach the car" objective because the cab didn't spawn.
Down on the Street - Fixed an issue where Takemura wasn't present when arriving at Wakako's pachinko parlor.
Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where Gustavo would immediately become hostile after entering his office.
Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where the guards would immediately attack the player after picking the peaceful Street Kid dialogue option.
I Really Want to Stay at Your House - Fixed an issue where it wasn't possible to sleep in V's apartment bed while the quest was active.
Psycho Killer - Improved the reward for neutralizing all Cyberpsychos. Players that already claimed the reward can visit Regina and collect the new reward from the weapon crate.
Reported Crime: Dredged Up - Fixed an issue where the trail that must be scanned to progress could be missing.
Spellbound - Fixed an issue when the discounted price for the Spellbook could be higher than the full price.
Phantom Liberty-specific
Black Steel In The Hour of Chaos - Fixed an issue where there was no objective in the Journal entry because the objective to meet Reed at the abandoned hotel wouldn't appear.
Black Steel In The Hour of Chaos - Fixed an issue where there were no dialogue options that would progress the quest when talking to Yoko.
Firestarter - Fixed an issue where some weapons could become job items after being retrieved from the locker.
Hi Ho Silver Lining - Fixed an issue where it wasn't possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn for players who experienced this issue on 2.1.
Just Another Story - Fixed an issue where Vehicle Contracts weren't spawning in some cases.
Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who experienced this issue on 2.1.
Added an end credits message from Reed for endings other than The Tower.
Removed the possibility of installing attachments on the Catahoula Iconic pistol.
Fixed an issue where it was possible to activate the Sensory Protocol perk when it was on cooldown.
Fixed an issue where it was possible to activate Synaptic Accelerator cyberware during its cooldown.
It will now be required to have a cyberdeck installed to benefit from Cogito Lattice cyberware.
Fixed an issue where the buff after exploding an enemy with the Detonate Grenade quickhack didn't match the description.
UI
Added a Radioport category in Settings → Gameplay to customize Radioport behavior. Enable "Sync to Vehicle Radio" to keep the music playing after exiting a vehicle. With "Cycle Stations with Button Press", effortlessly switch between radio stations by simply pressing the Radioport button without the need to open the Radio menu. Enable "Save Current Station" to have the Radioport resume playing the radio station upon loading a saved game.
The data window that appears when scanning will no longer default to the "Hacking" tab rather than "Data". Instead, it will now remember which tab was open last.
Fixed an issue preventing players from changing cyberware at Ripperdocs and seeing the Cyberware Capacity bar.
Added a pop-up message for when it's not possible to activate Sandevistan during holocalls.
Like the non-Iconic variants, Iconic quickhacks will no longer have the duration displayed in their descriptions.
Made small improvements to the appearance of Net sites.
Visual
Neon-lit rims for the Yaiba Kusanagi CT-3X will now light up properly.
Fixed shadows appearing on V's torso when wearing tank tops.
Fixed dark shadows appearing on V's hands when holding some weapons with Ray Tracing enabled.
The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen.
Vehicles
Tire track marks will now match the actual contact patch of the tire.
Adjusted the suspension movement of some traffic vehicles to improve it visually.
Motorcycle suspension has been improved to reduce visual clipping into roads and curbs. Braking is also improved. Some vehicles, including cars and trucks, will now better handle landing from big jumps.
Brake Torque Vectoring has been added to the Drive Model simulation. This change effectively reduces understeer on vehicles that previously used to suffer from it excessively when hard braking while turning (most noticeable on FWD and rear/mid-engined vehicles).
Retuned or improved tuning in various vehicles. This includes: Mizutani Hozuki MH1, MH2 and “Hoseki”, Villefort Deleon V400, V410 Coupe and "Vindicator", Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon”, and more.
PC-specific
Added a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores). It is set to "Auto" by default.
Implemented a fix that improves performance, especially on AMD RX Vega GPUs.
Misc
Added the CrystalCoat feature which allows you to change vehicle paint color. Because this technology was developed exclusively by Rayfield, it is currently only available for Rayfield vehicles you own.
Controller Inner Dead Zone has been changed to new default values for players who didn't change them, as keeping the old default values could result in stick drift.
Fixed an issue where the door in the Megabuilding H10 apartment wouldn't automatically close in some cases.
REDmod
Updated the address list for modders.
Why am I still getting stutters with a 3080ti? Is there no fix? Do I need a better card already?
Edit: y’all gave me some stuff to think about — thanks
What type of stutters? They may not be videocard related; ram, hard drive and processor are more likely to cause big stutters than a videocard. Videocard stutters will be microstutters rarely more than a couple dropped frames in a row. There can also be network based stutters, but they are unlikely in a game like cyberpunk.
Even more uncommon, but If it’s a constant pervasive stutter that doesnt get worse or better, do a clean uninstall of your videocard drivers and your display drivers and get the most recent known-good versions of each.
Is there a way to find the bottleneck for a given game? I would ask Google, but they ain’t doin’ so well no more
Open Task manager at the performance tab on the second monitor. If GPU is 100%, it’s GPU bottleneck, otherwise it’s most likely CPU. If RAM is close to max out, it can also be not enough RAM. If you notice a lot of stutters when going to new locations, it’s probably drive related. Low 1% FPS compared to avg FPS might also mean RAM is too slow.
What about very minor stuttering when the camera turns?
Hmm, that could be RAM or VideoRAM. Test lowering individual settings like texture quality or anti-aliasing to diagnose which. I forget if cyberpunk specifically has settings for view distance or LoD, those could also be worth a try if so. Just lower them one notch, one at a time, and see if any of them made a notable difference in that specific stuttering.
Ooh, shadows, and more specifically ambient occlusion. Two other very good areas to test. Those both would also be at heaviest demand when rotating the camera. Also if the game has object based motion blur, personally I prefer that off anyway performance increase or not, but in this case it could be another culprit, hope it turns out you don’t like it too. Basically comes down to if you want your games to look like they were filmed with a camera, instead of something you are seeing first-hand.
Thank you so much!
Also, I’ve had an issue where I thought I had a stutter but it was actually my wireless mouse dropping some movement updates. Looks pretty much the same when you’re moving the mouse around to see how smooth the cursor or camera moves with it. I plugged my mouse in and the “stutter” disappeared.
And another time a game looked stuttery but it was actually just the default resolution the game used was one of the ones that couldn’t get the max refresh rate on my monitor (60hz instead of 144hz). I think the weird resolution it thought was best was one the monitor didn’t handle well in general because 60 fps on the native resolution didn’t look that bad even though the refresh rate was theoretically the same with VRR enabled.
One last thing, windows has a perf monitor that can be used to figure out what is causing things like that. There’s also a tool called latency mon that looks at things like average system call latency over time to help track stutters down. And task manager can be set to report on page misses, if you have a task that’s consistently seeing those, it can slow other things down intermittently in the system, so might be worth testing what happens if you kill that process.
Fyi, if your computer stops behaving properly after your kill some random processes, a restart will generally resolve that.
I’m on a 1660 ti mobile and I can play at an alright 50 fps 1080p, so must be your system somewhere else
You on an AMD CPU? Specifically a 5000 series?
Technically speaking a bottleneck cpu or gpu wise would not give stutters íf you have the right drivers installed. Check out your motherboard model and search the support page then download and install the latest drivers. Chipset drivers and ME(intel) drivers. Maybe the latest BIOS update and The latest ME firmware could help too Indeed a clean DDU of your videcard could help and install the latest videocard drivers.
Let’s say you use Windows, that means Windows will butt force you to upgrade it every month or so, so Windows will have had a lot of changes and the old drivers could maybe not keep up.