You realize it’s not devs that make those decisions, right? It’s publishers and execs. You know, the guys who make the actual money in all this. Stop blaming devs for stupid exec decisions.
Meh, it depends on which of the issues you’re flagging. Games are large for understandable reasons, both technical and practical. The optimization problem is… complicated, and my thoughts on it get really into the weeds, but it’s not as simple as people would think. And I’m trying not to pay too much attention to the “can’t fix our game” panel, because at best it makes no sense.
The always-online thing is maybe the most controversial, and you’d definitely find the most developers who agree with you on that unconditionally. But also, tons of offline games get made on all types of scopes.
You realize it’s not devs that make those decisions, right? It’s publishers and execs. You know, the guys who make the actual money in all this. Stop blaming devs for stupid exec decisions.
So glad to see op being called out in the comments
Well, you’re right. However if no dev stands for that it couldn’t get made.
Of course I also understand that devs want to eat, too. But the truth is somewhere in between.
Meh, it depends on which of the issues you’re flagging. Games are large for understandable reasons, both technical and practical. The optimization problem is… complicated, and my thoughts on it get really into the weeds, but it’s not as simple as people would think. And I’m trying not to pay too much attention to the “can’t fix our game” panel, because at best it makes no sense.
The always-online thing is maybe the most controversial, and you’d definitely find the most developers who agree with you on that unconditionally. But also, tons of offline games get made on all types of scopes.
Yeav plus games today are way more complicated so there is a LOT more to optimize, and the execs are rushing those games out