My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
I’ve heard that roguelites have progression between runs, which makes successive runs easier, while roguelikes usually don’t?
That’s the definition I’ve always heard too.
I think the confusion happens because like and lite sound similar. In another language I don’t think this would be a common confusion at all.
That’s what I’m referring to with the metagame parts, though you might be correct in that no true roguelike has this metagame aspect.