For those unaware, the linux version of TF2 is still 32bit, and runs on ToGL - a DirectX to OpenGL translation layer.
A few days ago, Valve published a TF2 private branch called “x64_linux_test”: https://steamdb.info/changelist/21975149/
Then a few hours ago, Valve update TF2’s “App Config” to include references to x64 Vulkan TF2: https://steamdb.info/changelist/22010846/
Looks like it’s coming soon, in theory should bring some nice performance improvements. But “soon” in Valve Time is… who knows
Edit: the beta is live
Submission says x64 but Apple switched to ARM64, a completely different CPU architecture.
Thanks to rosetta, x64 runs fine on M-processors.
That’s temporary, just as Rosetta emulation for PowerPC CPUs back in the day was temporary. It makes zero sense to make an x64 Mac port now and if Valve has little interest in porting their code base to ARM64, it makes even less sense to even care about Mac versions at all, considering that people who can afford expensive Mac can just as well get a Steam Deck.
rosetta that gonna be deprecated in 2 years, like every other compatibility tool by apple?