For those unaware, the linux version of TF2 is still 32bit, and runs on ToGL - a DirectX to OpenGL translation layer.

A few days ago, Valve published a TF2 private branch called “x64_linux_test”: https://steamdb.info/changelist/21975149/

Then a few hours ago, Valve update TF2’s “App Config” to include references to x64 Vulkan TF2: https://steamdb.info/changelist/22010846/

Looks like it’s coming soon, in theory should bring some nice performance improvements. But “soon” in Valve Time is… who knows

Edit: the beta is live

  • jkozaka@lemm.ee
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    7
    ·
    10 months ago

    This might have to do with the recent backash for the DMCA takedown requests and the resurgence of #savetf2. Knowing valve, we’ll probably never know.

    • Aurix@lemmy.world
      link
      fedilink
      English
      arrow-up
      14
      ·
      10 months ago

      The takedown was because of asset distribution. This is probably for a better Steam Deck experience or future proofing and they didn’t get to it yet.

      • asudox@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        9 months ago

        At least we get to profit from steam deck becoming popular. Games wanting to support linux more to support steam deck and stuff.