OS:RS is updating it’s official client with a toggeable HD mode that blends the old school low poly models with modern rasterized global illumination, updated texture filtering and high resolution rendering.

Additionally, the new engine together with the client update will be more easily customizable and modifiable by plugins, making the official client closer to the community favorite RuneLite client.

    • KeBaBeeN@lemmy.world
      link
      fedilink
      arrow-up
      2
      arrow-down
      5
      ·
      10 months ago

      Its slowly becoming rs3 without the combat system, but I think its impossible to keep an active playerbase without power creep.

      • Raab@lemmy.world
        link
        fedilink
        arrow-up
        4
        ·
        10 months ago

        As someone with many hours in this game dating back to 2004, it’s just not true. It’s in the healthiest state the game has ever been in and is very balanced for the content.

      • umbrella
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        10 months ago

        what is power creep?

        i played and enjoyed rs3, but like osrs mostly because of the lack of p2w and microtransactions.

        • PM_Your_Nudes_Please@lemmy.world
          link
          fedilink
          arrow-up
          5
          ·
          10 months ago

          Power creep is the tendency of games to slowly phase out old content to keep players chasing the new content. As new content gets introduced, it needs to be at least on par with current content in order for existing players to want to chase it. If you really want to encourage players to play it, the new gear is better than existing gear. So the end game players constantly have new content to engage with, so they don’t get bored and quit playing.

          But this means that every single update increases the power cap just a little bit. As new gear, abilities, etc get introduced, players are able to get more and more powerful. But this means old content becomes easier and easier to complete, because it’s scaled for the content that existed when it was introduced. And old content can’t be rebalanced for the current content, because then new players will have an impossible barrier to entry; You still need to keep old content available and properly scaled, so new players can still break into the current content. So for instance, bosses that used to require four players to beat now only require two, or can even be solo’ed. Because the boss was scaled to be beatable with old gear, and new gear is stronger.