This is what an open-world pokemon game should have been. Not the buggy disappointing mess GameFreak gave us for 2 generations.

  • MrTolkinghoen@lemmy.zip
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    19
    ·
    11 months ago

    More like: game developer probably doesn’t know how to code a game to efficiently use servers.

    • conciselyverbose@kbin.social
      link
      fedilink
      arrow-up
      13
      ·
      11 months ago

      I mean, maybe. But if you’re not a AAA studio just not having (or realistically, enabling from a cloud provider) enough capacity when your game sells way more copies than expected is entirely reasonable.

      • Saik0@lemmy.saik0.com
        link
        fedilink
        English
        arrow-up
        4
        ·
        edit-2
        11 months ago

        Right. This is a no name studio that got hit with 700,000 concurrents. Some server problems are too be expected. If it bothers you that much, run your own server.

        Edit: Actually looking at steam history. It’s 1.3 MILLION concurrents.