They released like 4 RPGs last year.
I think the issue isn’t quality but also marketing and refusing to put anything on sale.
Put kingdom hearts on Steam or GOG and they can have some of my money.
Literally make one game that knocks it out of the park. Follow Larian.
I could see the trouble with a single game being that a game breaking bug discovered in November could bankrupt the company by missing Christmas release, or releasing a broken product.
A company with a few other games in the pipeline has a chance to advertise and release one of the others, which might be missing a planned level, but not actually be broken.
What I really wish is for some way for game developers to gain a cut of the secondary market* so that they weren’t so financially dependent on a treadmill of output. Developers should have a vested interest to continue to support and work on their games for as long as there’s an active fanbase. Access to the secondary market (i.e. a cut of used game sales) would enable that while also supporting consumer ownership rights. The fact that I have hundreds of dollars (more? no idea) of illiquid assets in the form of digital-only games is an undue burden on the consumer. /rant
*not through expensive DLCs, subscriptions, or the way Skyrim did it, preferably
Final Fantasy Only
Good… now give Chrono trigger
…So where’s my DQ12 Square Enix.