apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy, personally.

  • SkyNTP
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    10 months ago

    The customer is sometimes a moron. I get it.

    On the other hand some product people are morons too and make fundamentally flawed assumptions and design decisions.

    Starfield is an “exploration” game without any exploration. It’s not impossible to make exploration games, many exist. Starfield isn’t one because it failed to be introspective about some pretty basic design choices. Like the fact that unrestricted fast travel trivializes the challenge and payoff of exploration. Starfield made the critical mistake of equating a big world with exploration.

    Starfield was based on some pretty flawed game architecture (failing to ask the question: what makes a game fun) and now the lead devs are blaming challenges with execution…