Suffering and success.

  • lorty
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    11 months ago

    IIRC they contract and credit the artists. I don’t think theyveven use any in-house srtists.

    • caseofthematts@lemmy.world
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      11 months ago

      They’ve been caring less about artists and the community in recent years.

      At cons, they used to pay for artists hotels and give them free booths to set up, now artists get nothing and have to pay something like $750 for a booth.

      • tmyakal@lemm.ee
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        11 months ago

        I think that’s more about WotC giving up on cons and tourneys than giving up on artists. If they’re having events at all, they’re not putting as much money into them as they used to.

      • lorty
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        11 months ago

        You mean using AI to design the card’s mechanics? I’d like to think we are still a ways away from that, specially since they’d have to train their on model that adjusts not only for the text generated but what the actual card would do in a game. they could use it for french vanilla cards I suppose, but it’s not like those take a human that long to make anyway.

        • optissima
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          11 months ago

          I didn’t say they needed to be quality or anything, they just need to appear quality to corporate, as all the corps are starting to cannibalize staff at the idea of using LLMs. Corporate doesn’t play the game and doesn’t care about long term, just the short term gains.

    • heyoni@lemm.ee
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      11 months ago

      1100 layoffs and they don’t use in house artists? I find that hard to believe but you might be right.

      • lorty
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        11 months ago

        If the layoffs earlier this year are any indication, they might be cutting their non-english product support staff. With the art being contracted (and the artists retaining rights to sell full version in miscellaneous products) and the fact that they release a ridiculous amount of product, I don’t think they’d be able to cut design and play testing staff.