Ok so I watch a lot of devlog videos, and talk to a lot of wannabe devs on Discord (definitely not using “wannabe” as an insult there, it applies to me too!) and there’s this concept of a dream game that keeps coming up.

I’ve been playing video games since the 1980s and yeah, there are always improvements I’d love to one day see in every genre I play. But this idea of having a specific dream game is just entirely foreign to me. There are way too many possibilities to have just one dream!

My first attempt at a real game, I quickly found out it was going to be way too big and way too far above my current skill level. So I just…dropped it. Yeah I might go back one day, it would make for a cool game, but beyond that I’m not super attached.

So basically my question is, how common is this attitude among game devs? Do you all have a specific dream “one day” game in the back of your mind? Or maybe you’re already working on it? Or are you like me and you just enjoy making games in general?

  • @Magusbear
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    211 months ago

    I’m like you in this regard. I don’t have a specific dream game. Sure there are games I would love to see made but they are mostly something out of my reach (as a hobby dev) anyways. The first big project I’ve been working on for over I year was not my dream game, just something I kind of thought would be neat. I never finished it though, maybe because it wasn’t my dream game? I also kind of feel like not the kind of person to develop the games I personally enjoy playing most. Which are grand strategy, 4x, tactical games and big story driven games. Most of them just have too many variables for little me to keep track of and balance which isn’t something I enjoy too much.

    • @TeaHands@lemmy.worldOPM
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      211 months ago

      Yeah I absolutely love 4x games too but as a solo dev there’s absolutely no way. And I do feel like a lot of the devs making their dream game are doing some variation of a huge RPG which is going to have similar issues.

      My approach so far has been to think of types of games I enjoy, then put solo-friendly limitations on them. So instead of making a normal city builder for example I gave myself the challenge “what if the city builds itself?” because that takes away a ton of features and lends itself more to a smaller more minimalist game.

      Your point about not finishing things because of lacking that “dream game” passion is a bit worrying though, maybe that really is all that keeps people going by the end. Guess I’ll see how that goes!

      • @Magusbear
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        11 months ago

        My approach so far has been to think of types of games I enjoy, then put solo-friendly limitations on them.

        That is a very cool approach. I might have to steal it haha.

        What I always try to do is get friends to help me out. Hasn’t worked out yet unfortunately. At the end of the day I was the one doing 99% of the work. But some of these days I’d like to get into a group project that actually works.