And it turns out I’m not in the minority. The latest figures gathered in 2022 estimate that between 40-70% of users experience sickness within 15 minutes of exposure. For women specifically, it’s even higher, up to 80%. And we don’t know why
What figures? This is shit journalism when they reference a “figure” and then don’t provide a source.
What headsets were they using and what software were they running? Because this is going to have a tremendous impact on the so-called “rift-sick” factor.
Not going to speak for anyone else but thus far, the only thing that makes me sick is roller-coaster-type demos.
I definitely feel sick after 30 minutes of PSVR2. It doesn’t matter which game. It’s just anecdotal but there’s also the issue where none of the VR games come close to the quality non-VR games. The PSVR2 is getting less use than my Switch.
What figures? This is shit journalism when they reference a “figure” and then don’t provide a source.
What headsets were they using and what software were they running? Because this is going to have a tremendous impact on the so-called “rift-sick” factor.
Not going to speak for anyone else but thus far, the only thing that makes me sick is roller-coaster-type demos.
Not a study, but the claims seem to come from this article.
https://abcnews.go.com/Technology/feel-motion-sickness-virtual-reality/story?id=65153805
That article seems to be based on this research:
https://www.biorxiv.org/content/biorxiv/early/2019/01/11/488817.full.pdf
But I don’t have time to look for those specific stats at the moment.
I definitely feel sick after 30 minutes of PSVR2. It doesn’t matter which game. It’s just anecdotal but there’s also the issue where none of the VR games come close to the quality non-VR games. The PSVR2 is getting less use than my Switch.