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So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recieved
Here is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue
Now I don’t know how much tracking crackers and re-packers remove from the games getting cracked, but if unity were to count cracked games as a valid install (and they will count every install of a game they are aware of), thn piracy could seriously bankrupt indie devs. Like, not just losing them revenue, but actively losing them money. While piracy is already in an ethical grey area, I think that is just a bit too much. So, I want to raise awareness of this, and with it I have 2 questions to ask:
The thing is Unreal could do something similar later.
Yes, the only safe (sophisticated) engine is Godot. It’s free and open source.
They could, but I doubt they’ll ever be that desperate.