What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?
Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?
Owlboy is a story about failure. Each time you “succeed” it turns out other events that were happening nullified that success.
It’s not really the same thing, but the choice to foist failure on the player even when they “win” was an interesting story device.