I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • Addfwyn
    link
    fedilink
    arrow-up
    6
    ·
    1 year ago

    I feel save points themselves are becoming an increasingly archaic design choice. Just let us save anywhere, especially in a single player game. I think most people are just suspending games without expressly saving most of the time.

    • ampersandrew@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      It’s going to depend on the game. If you’re making a game like Resident Evil, half of that game’s brilliance is in where it puts its save points.

      • Addfwyn
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        Totally fair. Particularly in survival horror where saves are explicitly limited to highten tension, that makes sense.