Techland are celebrating 10 years of Dying Light with a number of announcements, like a graphics update to the original, a few events and some big discounts.
Pretty cool. I like that these guys support their games long after release.
Hope they fix some of the many many bugs too, this has to be one of the buggiest games I have ever played 🙂
Dying Light 2’s problems go way beyond bugs, they didn’t understand why everyone liked the first game and focused the sequel on warring humans instead of zombies. Missed the point. They also made it way less scary and didn’t address the cliffhanger from the end of the first game.
I liked it but that may be attributed to the fact that I went in with low expectations - imo the 1st one’s story was pretty generic. It had interesting bits but for the most part it was full of played out tropes - good guy’s good, bad guy is a caricature that’s just evil for the sake of it (and does the evil laugh ofc), etc…
And like the 1st one I played it co-op with a friend - that’s always more fun.
But it was seriously buggy like nothing I’ve ever seen before. At times we were wondering if it was even possible to finish the game, but after dozens of disconnects and reconnects and restarting the game, eventually it worked.
I remember the first time I found the woman with the crossbow, her model didn’t render during the cutscenes. I was assaulted and talking to a floating crossbow. It was definitely buggy.
The sequel’s issues were more down to a change in focus and tone though. The story in both is pretty generic, but I at least enjoyed the focus being the zombies in the first - that first night mission when you first see volatiles after destroying the antizin is terrifying. Finding the special zombies through story missions were always horrific enough. Night time in 2 was just fun run time.
The ignored cliffhanger from 1 was the zombies seemingly organising and communicating towards the end. That would’ve been more interesting than another zombified dude and humans are the real threat and all that. I just wish they stuck with the horror tone.
Pretty cool. I like that these guys support their games long after release.
Hope they fix some of the many many bugs too, this has to be one of the buggiest games I have ever played 🙂
Dying Light 2’s problems go way beyond bugs, they didn’t understand why everyone liked the first game and focused the sequel on warring humans instead of zombies. Missed the point. They also made it way less scary and didn’t address the cliffhanger from the end of the first game.
I liked it but that may be attributed to the fact that I went in with low expectations - imo the 1st one’s story was pretty generic. It had interesting bits but for the most part it was full of played out tropes - good guy’s good, bad guy is a caricature that’s just evil for the sake of it (and does the evil laugh ofc), etc…
And like the 1st one I played it co-op with a friend - that’s always more fun.
But it was seriously buggy like nothing I’ve ever seen before. At times we were wondering if it was even possible to finish the game, but after dozens of disconnects and reconnects and restarting the game, eventually it worked.
I remember the first time I found the woman with the crossbow, her model didn’t render during the cutscenes. I was assaulted and talking to a floating crossbow. It was definitely buggy.
The sequel’s issues were more down to a change in focus and tone though. The story in both is pretty generic, but I at least enjoyed the focus being the zombies in the first - that first night mission when you first see volatiles after destroying the antizin is terrifying. Finding the special zombies through story missions were always horrific enough. Night time in 2 was just fun run time.
The ignored cliffhanger from 1 was the zombies seemingly organising and communicating towards the end. That would’ve been more interesting than another zombified dude and humans are the real threat and all that. I just wish they stuck with the horror tone.