SagXD@lemm.eeM to Balatro@lemm.ee · 1 month agoSolo dev behind roguelike hit Balatro expected to sell "maybe 10 copies" and go back to their IT job - but they went on to sell one million copies insteadwww.gamesradar.comexternal-linkmessage-square4fedilinkarrow-up1123arrow-down10
arrow-up1123arrow-down1external-linkSolo dev behind roguelike hit Balatro expected to sell "maybe 10 copies" and go back to their IT job - but they went on to sell one million copies insteadwww.gamesradar.comSagXD@lemm.eeM to Balatro@lemm.ee · 1 month agomessage-square4fedilink
minus-squarefubarxlinkfedilinkarrow-up6·1 month agoStories like this are what motivate people to keep working on their side projects.
Stories like this are what motivate people to keep working on their side projects.