Besides the easy answers of actually good NPCs and rebuilding the game to be multi-thread?
I’d like to see a system that despawns loot from an area over time if the hostile mob count nearby is low, to simulate it being scavenged out. Easy targets like rural houses and roadside gas stations would get cleared out a couple months into the Cataclysm. An infested town might still have good stuff 6 months in, but if you clear the monsters out, fill up a duffle bag, and move on, maybe if you come back a month or so later you’ll find not much left.
For an apocalypse, I feel like too much of the world is intact, at least until you come along.
Besides the easy answers of actually good NPCs and rebuilding the game to be multi-thread?
I’d like to see a system that despawns loot from an area over time if the hostile mob count nearby is low, to simulate it being scavenged out. Easy targets like rural houses and roadside gas stations would get cleared out a couple months into the Cataclysm. An infested town might still have good stuff 6 months in, but if you clear the monsters out, fill up a duffle bag, and move on, maybe if you come back a month or so later you’ll find not much left.
For an apocalypse, I feel like too much of the world is intact, at least until you come along.