• qooqie@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 year ago

    A lot of this is really good. I don’t think nerfing magic items will help though because magic is already the weakest of the three styles and by an absolute huge margin.

  • Kaymorak@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    1 year ago

    The run energy changes - I think it’s worth rebalancing but I just hope they don’t change it so much that you can sprint through the early game. I feel like a big part of getting attached to the world is plodding your way through it at the beginning.

    • Drigo@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      2
      ·
      11 months ago

      If I remember correctly, run energy would be worse at lower levels and better at higher levels of agility

      • Kaymorak@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        11 months ago

        Oh interesting, sounds pretty good to me. Didn’t realize some details had already been discussed. I do kind of like that idea that was raised a while back about like “resting” in bars to regen energy. Create little social hubs for early game players to congregate. Maybe make energy a bit worse early, but offer a way to recharge - just thinking out loud.