- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
For context: DirectX support in Intel’s ARC GPUs were really lacking due to running on a transition layer, it was one of the sore spots of their new graphics card. This update looks like it will help massively.
I sadly don’t have the time nor the nerves to fight my PC, but I sincerely hope that intel GPUs become a force on the market to consider in the future, prices from the big two are way too high, competition might change that.
With the huge improvements that have been putting into their drivers, I think their 2nd generation cards will actually be worth getting. At least in comparison to a Radeon.
Hopefully. I don’t really see Intel going toe to toe with Nvidia in the enthusiast market with the 4080/4090 but I could see them targeting something like the 4070 from Nvidia or the 7800 and future cards from AMD on their high end.
This is where the bulk of the market is. I spent 600eur on a4070 recently and I still feel sour about it. Intel needs to enter this market.
I’ve heard this so many times. If they were all true the a770 on the shelf in my office would have created an AI singularity. Alas, on the shelf it stays. Maybe a second generation will actually have most of the bugs hammered out and be performant enough to rival AMD and Nvidia
Intel introduced a new graphics driver update containing optimizations for PC games, with a DX11 title receiving a 750% improvement
Notice it says “a DX11 title,” and that title is Halo: The Master Chief Collection. That is to say that the game likely used to perform very very poorly, and now performs acceptably.
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Is just me, or DX12 kinda sucks?
I wouldn’t say it sucks, just that it’s a more complex, lower-level API layer than DX11 and earlier. Which is good in that it allows for more control over game performance, but the big downside is that it’s more difficult and easier to screw up.
There were a lot of fundamental changes under the hood going from DX11 to DX12 concerning fundamental programming paradigms in the API that a lot of devs are still grappling with. It’s probably just something that will take some time for people to get used to.
From what I get and I only have a very basic understanding of Graphics APIs is that DX12 puts much more respobsibility on the developer which raises the performance peak one can achieve but it also lowers the floor of performance when you don’t properly optimize code.
On Windows you may be right. A buddy I game with regularly has had trouble with DX12 games crashing randomly.
On Linux they run just fine and frequently perform better than DX11 on Linux or DX12 on Windows.I thought dx12 to vulkan translation layer was still not that good, may I ask what game this is?
Had that experience with Borderlands 3. Obviously it’s entirely possible that Borderlands 3 usage of DX12 is just borked in a way that affects Windows worse than Vulkan.
DXVK on Windows seems to be unsupported, but a thing nevertheless: https://www.reddit.com/r/pcgaming/comments/mlfcsc/a_guide_to_dxvk_on_windows/
Kind of an aside but does anyone know how the Intel Arc cards are on Linux?
I’d imagine that a lot of the driver problems aren’t really as significant since you can use things like mesa and dxvk, but I don’t really know.
There was actually thread on !Linux@lemmy.ml about this earlier today: https://lemmy.ml/post/7440982
It used to be completely busted, but I’ve heard that support is getting better. Recent kernels and mesa have been updated to support them, but the Intel drivers are way behind what Windows gets.
Non-gaming use could be fine, I’m planning on trying one myself soon.
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Check phoronix, they tested a couple of times the Intel Arc GPUs which are mostly fine with open source drivers.
750 x 0 is still 0.
Before this update, an ARC 770 was comparable to a 3060 RTX. This latest update may put them in the current generation bracket at half the price.
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