I would like to say “oh does this mean that one day we might play all of f:nv in a better game engine?”
But then I remembered an experience I had recently. I tried playing Fallout4 on my PC with my 144Hz display but with a frame rate cap of 60fps set by MangoHud. The technical experience was one of worst I’ve ever seen in gaming in this way. Plenty of other games can handle this setup just fine, but Fallout 4 ended up being a jittery, unsatisfactory mess.
And that’s not to say NV runs great. You need a tick fix mod and possibly some others, but once you have those in place it performs well enough.
I saw a video the other day that compared F:NV via DirectX 9 and DXVK on Windows and how DXVK (and Vulkan underneath of course) does magic to make it so much better with frame pacing.
It’s funny how we get that by default on Linux, and Windows folks are trying out parts of Proton to improve their gaming experience in Windows in various games. 🤣
What’s even funnier is that at least in the case of New Vegas, it’s actually even better on Linux, as it compiles and caches the Vulkan shaders, so we shouldn’t have any hiccups (once it’s cached), at least if you’re running it in Steam.
Here is an alternative Piped link(s):
https://piped.video/tGF0tKPVbqY
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That’s wild because I’ve played about 5 or so hours of NV on Steam Deck.
I would love a full remake of New Vegas with cut content added back. There should be enough content to make it feel different while still feeling like New Vegas.
oh does this mean that one day we might play all of f:nv in a better game engine?
Yes, and that engine is called OpenMW. Don’t expect NV to be playable for a long time, though.
Here is an alternative Piped link(s):
https://piped.video/fwx2AW9A0Xc?si=QHzAZZ-dYXzW8nI9
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
Generally, Creation Engine games can’t run reliably past 60fps. Skyrim is a perfect example.
With Skyrim you can install this mod https://www.nexusmods.com/skyrimspecialedition/mods/34705 to play it reliably at greater than 60fps.
Frankly, they should just free up the source code to Skyrim already. It’s always the fans who are adding in the real enduring value to these games, not Bethesda.
There’s a group of modders that have been working on a project like this for a few years. It’s still a WIP, but it’s exciting to see their progress every so often. Fingers crossed it can come to fruition! 🤞
What is the difference between Fallout: New Vegas and ‘the base game New Vegas’?
I would assume “base game” means everything but the Downloadable Content.
Also, it seems like it specifies that it can only convert models and plugins for Fallout 3, while it’s able to do the whole map of New Vegas (what I assume they mean by ‘base game’) but that doesn’t include NPCs, creatures, or quests. Just the map.
Via Nexus Mods:
About this mod
Convert models and plugins made for Fallout 3 / Fallout: New Vegas to Fallout 4. The included script will convert the Fallout: New Vegas base game to Fallout 4 (currently excluding NPCs, creatures and other gameplay elements). The tools inside can convert any other model/plugin made for these games to make them compatible with Fallout 4.
That’s explains it, thanks. You should be getting commission for the article 😂
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