• GnuLinuxDude
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    1 year ago

    I would like to say “oh does this mean that one day we might play all of f:nv in a better game engine?”

    But then I remembered an experience I had recently. I tried playing Fallout4 on my PC with my 144Hz display but with a frame rate cap of 60fps set by MangoHud. The technical experience was one of worst I’ve ever seen in gaming in this way. Plenty of other games can handle this setup just fine, but Fallout 4 ended up being a jittery, unsatisfactory mess.

    And that’s not to say NV runs great. You need a tick fix mod and possibly some others, but once you have those in place it performs well enough.

    • garrett@lemm.ee
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      1 year ago

      I saw a video the other day that compared F:NV via DirectX 9 and DXVK on Windows and how DXVK (and Vulkan underneath of course) does magic to make it so much better with frame pacing.

      https://youtu.be/tGF0tKPVbqY

      It’s funny how we get that by default on Linux, and Windows folks are trying out parts of Proton to improve their gaming experience in Windows in various games. 🤣

      What’s even funnier is that at least in the case of New Vegas, it’s actually even better on Linux, as it compiles and caches the Vulkan shaders, so we shouldn’t have any hiccups (once it’s cached), at least if you’re running it in Steam.

    • GoodEye8@lemm.ee
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      1 year ago

      I would love a full remake of New Vegas with cut content added back. There should be enough content to make it feel different while still feeling like New Vegas.

  • BecomingNightz@lemm.ee
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    1 year ago

    There’s a group of modders that have been working on a project like this for a few years. It’s still a WIP, but it’s exciting to see their progress every so often. Fingers crossed it can come to fruition! 🤞

    https://twitter.com/Project_F4NV

  • bl4ckblooc@lemmy.world
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    1 year ago

    What is the difference between Fallout: New Vegas and ‘the base game New Vegas’?

    • Snot Flickerman@lemmy.blahaj.zone
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      1 year ago

      I would assume “base game” means everything but the Downloadable Content.

      Also, it seems like it specifies that it can only convert models and plugins for Fallout 3, while it’s able to do the whole map of New Vegas (what I assume they mean by ‘base game’) but that doesn’t include NPCs, creatures, or quests. Just the map.

      Via Nexus Mods:

      About this mod

      Convert models and plugins made for Fallout 3 / Fallout: New Vegas to Fallout 4. The included script will convert the Fallout: New Vegas base game to Fallout 4 (currently excluding NPCs, creatures and other gameplay elements). The tools inside can convert any other model/plugin made for these games to make them compatible with Fallout 4.