- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
Hey all! The link leads to the full article with pictures and formatting. Text is included here for an ad-free experience. Thanks for reading :)
Even the most experienced capital-G Gamers have at some point pondered where, or often how, the best way to play a game is. We are fortunate to live in an era where we often have choice on what platform we game on. Third party publishers (in other words, publishers not named Nintendo, Sony, or Microsoft) generally release their titles on multiple platforms, allowing video game enthusiasts the ability to play the biggest, new release on whatever system they own. Got a PC? Great, you’re playing the new Diablo game! Only have an Xbox? Sweet, Lies of P is heading your way. And if you only have a PlayStation 5, don’t worry, Microsoft just signed an agreement that Call of Duty is still heading to your system for the foreseeable future despite them likely buying-out Activision. With the recent surge in allowing gamers to party with friends on other systems through cross-platform play and a recent PlayStation and Xbox integration of Discord making cross-platform chat possible, the stress of picking the best gaming platform for your needs is easier than ever. Well, at least when it comes to modern games – for classic games, it might be more confusing than ever.
Classic Games, Classic Systems
If you’re a video game ‘purist’ like me, the obvious answer to how to play classic games is in their original state. NES games are best enjoyed with an NES controller. Handheld Pokemon games should be played on smaller screens with tactile buttons. Civilization games should absolutely be played on a PC with a keyboard and mouse, and Final Fantasy VII works perfectly with a D-Pad and doesn’t need analog sticks. I think that by using original hardware and controls, it allows us to experience classic games in the ways they were made in the past without giving us direct comparisons to modern games being released decades later. Additionally, modern controllers don’t necessarily fix control issues past releases had – seriously, try playing any 3D DS game like the remake of Super Mario 64 or the port of Rayman 2 on a 3DS and try to use the circle pad for analog control (I’ll save you the trouble, it’s rough). Modern conveniences can distract us from appreciating games designed around the restraints of their era, and may even make the experience worse or frustrating.
However, modern devices not only increase the accessibility to playing classic games, but it also makes it far more realistic for most living spaces. More hardcore gaming purists than me will take it a step further and say classic games must be played on old technology such as CRT TVs to really be accurately experienced. So someone who would want to play the original Mario Kart 64 in an ‘authentic’ way would not only need to track down a working Nintendo 64, Mario Kart 64 game cartridge, four decent N64 controllers, but also a heavy TV big enough to facilitate the space you want to race in. While you could likely hunt for deals and you may not need a full set of controllers, a quick search on eBay can give us a snapshot of the price it could take. An N64 with four controllers would cost around $180 for the system and controllers, $20 for the game, and around $100 for a 19″ CRT TV for a total of nearly $300. Just to play one game from 1996! Once you factor in the cost of space to store everything, the dream of playing games in their original states becomes less and less realistic, plus the cost only increases if you want a bigger screen.
Is Emulation the Solution?
The term ’emulation’ is often viewed as a ‘dirty’ term popularized by video game pirates who would rather download games to play them instead of purchasing them. While the harm of piracy is often debated and can be viewed from multiple angles to fit the frame and argument being presented, emulation is simply the ability to run a game on hardware that it was not originally designed for, and is often used by original publishers of games to make them compatible with modern hardware. Original Xbox and Xbox 360 games are available on the newest Xbox Series systems through emulation. While not quite emulation, classic PlayStation, PS2, and PS3 games can be streamed to PS4 and 5 systems if a player subscribes to Sony’s Premium online service. Even Nintendo, often viewed as the company most aggressive toward emulation, has embraced it through their Nintendo Switch Online applications that allow subscribers to play classic Nintendo games on their Nintendo Switch systems.
Emulation certainly makes playing older games easier and more accessible, but it still presents issues such as not using the controllers they were designed to accommodate. This is less of an issue with games released during the 6th generation of consoles (GameCube, PlayStation 2, and Xbox) as the controllers haven’t changed too drastically with Nintendo being the exception. Sony and Microsoft controllers have certainly changed since 2000 to become more comfortable and adapt to modern sensibilities like wireless connections and rechargeable batteries, but they still mostly have the same basic features; two analog sticks, a D-Pad, four face buttons, two shoulder buttons, and two triggers. Playing Jak and Daxter or Gears of War doesn’t feel much different playing on the 6th generation controllers as they do with their 9th generation counterparts.
Emulation has assisted in bringing nearly accurate classic experiences through classic console releases as well. Nintendo, Sony, and Sega have released mini versions of their classic systems with the NES Mini, SNES Mini, PlayStation Classic, and Sega Genesis Mini. These come bundled with re-released controllers fitting the system and pre-loaded with many iconic games for their respective console. They even try to assist with recreating the feeling of playing them at release through providing options in their emulators like a 4:3 aspect ratio and CRT TV filters. While not perfect, these attempts go a long way in reducing cost of storage and game availability associated with trying to accurately play legacy titles. Nintendo and Sega also provide these filter options on their respective online apps and classic collection releases. Nintendo takes it a step further by offering Switch-compatible NES, SNES, and Genesis controllers for purchase online.
Availability First, Features Second
Returning back to the discussion on how best to play Mario Kart 64, let’s say you don’t already have an N64 and CRT TV lying around but you’re a modern player who already owns a Nintendo Switch, and since you like multiplayer games, you likely already have the basic Nintendo Switch Online (NSO) plan. The emulated version of Mario Kart 64 requires the expansion pack of their online service, so an extra $30 for NSO. Since we’re trying to play ‘authentically’, you’ll need to buy 4 N64 controllers from Nintendo’s website for $50 each (assuming they’re even available for purchase). Total, you’ll be shelling out $230 and won’t be playing on a classic TV. However, for $70 less and having access to other classic games from the N64 era like Goldeneye or Mario Party 1-3, it works out to be quite a bit cheaper to play classic games if you don’t mind emulation. And if you’re willing to forego the controllers, you could be playing Mario Kart 64 for $30 if you already have four compatible controllers or your buddies could bring some over – just $10 more than buying the original cartridge and you have access to other games. Of course it’s also a subscription so you may not always have access to it in the future, but that’s a whole different discussion.
There is also a problem that it is very possible to already own all of the classic hardware and games, it’s not always simple to attach it to a modern display. My two PC monitors, nor my TV have the classic component or composite cables to attach my old N64, GameCube, Wii, Dreamcast, or PS2 systems that I own and play any of the classic games I still have. While the availability of ROMs (game files taken from original releases and uploaded to a computer and can be played on emulators) is debated on how, well, ‘legal’ they are, it’s often believed that using emulators to play games you legally own is acceptable. Of course this often means one is sacrificing playing with original controllers, and definitely the original hardware, to have the convenience of playing on modern displays without the need to store outdated hardware somewhere in the home; but hey, at least you can play them!
And the Winner Is?
It may seem silly to come to this conclusion after weighing all of the different options, but the best way to play a game is strictly up to the player. The freedom of being able to play games anywhere and anytime is far more valuable than having it restricted to relics of the past. Methods to play in classic ways are also still available even if you play a game on a different platform after finishing a title – if you play Final Fantasy VI on a keyboard and loved it, you’re always able to hop back onto an SNES and experience just as it was in 1994.
Simply being able to play a game is the most important consideration – even if you believe playing Sonic the Hedgehog on an original Sega Genesis is critical to appreciating the game, it is hard to argue that someone playing a PS4 re-release on the Sega Genesis Classics with a PS5 controller is worse than not playing it at all. I do think some systems provide a game play experience unique to the system they were released on – I believe that Super Mario Sunshine is best played with a GameCube controller because of its analog shoulder buttons, but playing the Switch’s re-release in Super Mario 3D All-Stars is a perfectly acceptable way to enjoy one of the most unique games the plumber has starred in. Pokemon Red and Blue might feel the best with a D-Pad and buttons, but if you can only play it through using your phone, go catch ’em all!
I bought and built a MiSTer and have to say its the best retro gaming experience I’ve ever had. It’s not an emulator, as it’s actually cloning the hardware using a FGPA. It just works flawlessly, and is probably one of my favorite little devices.
Check out LGR raving about the MiSTer: https://www.youtube.com/watch?v=qx45r-BRHxY
Damn, that thing looks rad! I hadn’t heard of it before, but I had thought to include a section about modern retro systems like the Analogue Pocket, but it felt a little long when all was said and done. Thank you for sharing the video!
Its an absolutely amazing system. Doesn’t just emulate retro consoles either, but can do old computers, like Apple II and the Commodore. Since, to the software running on it, it’s “real” hardware, games work as they did originally, for better or worse. I’ve been able to play old games I wrote as a child on a TRS-80 on the MiSTer, without modifying the BASIC at all
Some of the “cores” (configurations that mimic hardware) have the ability to apply different patches, as well as “hibernate” state, so you can get quick-resume like functionality (no need to beat all of Super Mario Bros or Metal Slug in one sitting)
I honestly can’t really imagine anyone digging out a multitude of old consoles just to be able to play one or two titles each. If you want to play older games, surely emulation is the only feasible option for the vast majority of people.
Also, thanks for pasting the full text here!
I feel the same exact way! That’s part of what inspired me to write this - I have a couple of games on my Wii U that I would love to play, but I can’t be bothered to dig it out of a box in the garage, get the chargers charged up, and find a space to plug everything in just to play a game for an hour or two for the nostalgia trip. Fortunately, Dolphin exists!
Thank you for reading!
Completely agree! I collect retro systems and still enjoy the ease of an emulator.
While it has an upfront cost, I’d say the best way to play old consoles is by using flashcarts/ODEs/softmods and a proper scaler like the Retrotink 5x Pro or the Open Source Scan Converter. Those scalers take a multitude of inputs, scale and digitize them for output over HDMI. The RT5X can even do crazy stuff with filters to emulate CRTs and other effects.
That said, doing all of that comes at a cost. SCART cables for each console are about $40 each and the scalers run ~$325 for the RT5x or $120 for the OSSC. Then if you want to get a way to switch inputs, thats another $50-200 there too. Worth it if you like your old consoles, but to just revisit that’d be an expensive proposition. Is a great way to futureproof them, even moreso with the upcoming Retrotink 4k but that thing won’t be cheap. (Estimated price is ~$1000)
If you want to do it on the “cheap” but get as close to the originals, I’d highly suggest getting /making a MiSTer setup. This uses a FPGA to do emulation via hardware, which is about as close as you can to the originals providing the code is up to par. That’ll run about $300 all said and done, but gets you a crapton of systems all outputting over HDMI.
Talk about learning something new, all of that sounds like the best way to move forward with retro games if the budget allows. Even just the simplicity of connecting everything through HDMI would be worth putting together something, at least on a smaller scale.
Thanks for sharing all of that information!
In fact, since I posted that comment another 4k scaler has entered the ring, this time by the creators of HDMI mods such as the PS1Digital, DCDigital and such. Called the Morph 4k, will have an HDMI-only one for $400 and one with an analog connectors for $500: https://www.pixelfx.co/morph4k
For me the best way to play is using my preferred sbc handheld!
The black smoke plastic looks better in that picture than on Anbernics website. Looks great! I have the grey 353v that I use for pc ports and PS1 games mostly.
I use my Retroid Pocket 3 personally!
In my opinion the future of retro gaming, at least for popular games, is going to be dominated by open source decompilation-remakes. A few have already been released and have become the definitive way to play those games. They are simply the best version possible, free and open source:
Mario 64: https://github.com/n64decomp/sm64 Zelda OoT (and others that are WIP): https://github.com/zeldaret/oot Zelda ALttP: https://github.com/snesrev/zelda3 Super Metroid: https://github.com/snesrev/sm Wipeout: https://github.com/wipeout-phantom-edition/wipeout-phantom-edition Sonic 3: https://sonic3air.org/ Jak & Daxter: https://opengoal.dev/
Those are but a few of the hundreds of such projects that have been released. PC games have benefited from such ports for a long while. A more conprehensive list can be found here:
There are countless other projects that are under developement. Give it a few years and this will become the dominant way to play games, hopefully at least. They will run on everything natively, with unprecedented features (Widescreen, 60FPS+).
I don’t think decompilations will be the future due to the usually needing a leaked codebase to kick-start them off. It’s very hard to decompile and learn exactly what each function does without the contents and names from the original source code. It’s possible but it takes so long that it’ll never be enough to be the main way to play old games in the future.
They don’t necessairly. There are hundreds of examples of clean-room reverse engineered decompilations, such as the ones that I have listed. The great part is that once it’s done for one game, that game will forever be open source and perfectly preserved, able to be relatively trivially ported to any platform from the present pr future, indefinetly.
But considering the amount of games that exist that is never going to be the primary ways to play older games. It’s great for those that end up getting that prices done for them but it’s only going to be the odd few that end up becoming a passion project for some super fans with the ability to do so.
I don’t think decompilation is the best way due to higher risks of git repo takedowns due to copyright violations. And the above mentioned “clean-room reverse engineered decompilations” contradicts itself since it’s either decompiled or clean room.
But that aside it can be somwhat useful for games with similar engines, but yes they are usually games with a quite active community. As soon as one of the games has a working port basing ports for other games on it is a lot easier than starting from scratch. This can affect not so important games using bigger engines.
examples:
- ScummVM supports a lot of engines (90 something) and even more games (325) by now. With few engines (SCUMM, SCI) supporting a lot of games.
- OpenRCT2 has its original/main focus on Rollercoaster Tycoon 2, but also (works on) supports Rollercoaster Tycoon.
- Openage has its original/main focus on Age of Empires II, but also (works on) supports Age of Empires and Star Wars: Galactic Battlegrounds.
- OpenRW has its original/main focus on Grand Theft Auto III, but also (works on) supports Vice City and San Andreas.
- OpenMW has its original/main focus on The Elder Scrolls III: Morrowind , but also (works on) supports Oblivian and Skyrim.
- FreeHL (based on doom) has its original/main focus on old Half Life and Half-Life: Deathmatch, but the author also works on various mods for it: Counter-Strike 1.5, Team Fortress Classic, Scientist Hunt, Gunman Chronicles, Poke646, They Hunger, Opposing Force.
- OpenRA has its original/main focus on Command & Conquer: Red Alert, but also (works on) supports Command & Conquer: Tiberian Dawn, Dune 2000, Tiberian Sun and Red Alert 2.
- Julius has its original/main focus on Caesar III, but also (works on) supports Pharaoh.
- Xoreos has its original/main focus on Wars: Knights of the Old Republic, but also (works on) supports Neverwinter Nights, Neverwinter Nights 2, Star Wars: Knights of the Old Republic II, Jade Empire, Sonic Chronicles: The Dark Brotherhood, The Witcher, Dragon Age: Origins and Dragon Age II.
- GemRB implements Infinity Engine and no idea if it ever was focuse on a single game, but they (works on) supports Baldur’s Gate 1, Planescape: Torment, Icewind Dale 1, Baldur’s Gate 2 and Icewind Dale 2.