- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Good.
Quality content is better to me than having a large quantity of content. I’d rather finish a game and think, “wow, that was solid” instead of “wow, when will this end”. Even if it’s endgame content; I don’t want it to feel like chores.
Are they really describing Valhalla as a 100-hour game? I spent that long on Origins, and Valhalla has way more to it.
But overall a shorter AC game sounds great. I miss the days when even going for 100% took 45 hours instead of triple digits.
I tried to see everything there was to see in Valhalla. I had to stop. There were just other games to play.
I don’t give shit if it’s 10 hours or 100 hours as long as the game is fun.
For me a 100hr game is almost never fun, outside of the few best games ever made.
Yep. The only games that really pull off being “long” well are the ones that let you do as much or as little as you really want.
Elder Scrolls is usually the go-to example. It’s easy to be aimless in those worlds. There are main stories, usually not overly long, and a heaping pile of side content to do. But you get to play how you want. You’re not railroaded. Unless you’re a hardcore completionist, the games don’t make you feel like you’re missing anything by not doing every faction, every sidequest, etc. Eventually you just reach a good place to stop, but usually in the process you feel as though your character told a story.
Valhalla was just a chore. There was basically a single path from start to finish and that path took >100 hours to get there. I couldn’t make it to the end. The result is that, even though I played over 50 hours, I feel like I never really played the game because it never ended up taking me anywhere. There were some places that I did want to go and explore because they seemed cool, or some quests that I wanted to keep going with, but I’d get walled by sudden level spikes, which just felt crappy. It just turned out to be a waste.