- cross-posted to:
- stellaris
- paradoxgames@lemmy.world
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I really like how the Stellaris devs are willing to show off how the sausage is made - that is, the extremely experimental internal testing they do, even if it’s a bit buggy and has placeholder art.
As for this Dev Diary - I am cautiously optimistic about how they may change habitats. I always found it way too micromanage-y to construct more than 2 or 3 habitats, even for Stellaris. Consolidating that into one complex per system with support structures available will be much more manageable.