• ComradeSharkfucker
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    2 days ago

    iirc warlock patrons actually can’t take your powers away like a cleric’s god can. Its a gift to you that is permanent but they are much stronger than you and can make you do what they want if they have to.

    • Stamets@lemmy.worldOP
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      2 days ago

      RAW, perhaps, but it’s never made sense to me (as a DM) that you are given a contract by a warlock that you can break with no repurcussions.

      • MountingSuspicion@reddthat.com
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        2 days ago

        FWIW, there can definitely be a baseline power level for “services rendered.” Like the warlock already did things for the patron for the power they already have, and any additional power request are conditional on more actions or continued obedience. Depending on the group, some may be excited to help the warlock or at least not mind them having to do patron favors, but it can be unfun for some because the monk isn’t getting the same opportunities/obstacles for their abilities. Just depends on what works for the table IME.

        • Stamets@lemmy.worldOP
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          2 days ago

          Depending on the group, some may be excited to help the warlock or at least not mind them having to do patron favors, but it can be unfun for some because the monk isn’t getting the same opportunities/obstacles for their abilities. Just depends on what works for the table IME.

          That’s fair and very true on the table. However… now I’m trying to think of ways to apply that to monks and other classes as well. Maybe similar to oathbreaking in a way. Your ki doesn’t line up anymore as you’re starting to drift from your original goals and you’ve got to realign with behavior or find a new path to walk?

          • MountingSuspicion@reddthat.com
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            2 days ago

            Lots of great options for all classes, but imho, making quests PC dependent and not tying them to levels is much more fun than class dependent quests that hard lock level. I’m sure a good DM could do both, but unless the campaign is structured specifically for this kind of thing, I think it’d be more rewarding to have narrative/backstory dependent side plots/arcs for each PC rather than feeling like you need to come up with a new fetch quest so the monk can level. Not saying it can’t be done, but that way you’re not so pressed on getting them all done evenly/in order. Like if a monk learned to channel their ki at a place of great serenity and the place was being overtaken, then their ki would sense it and not be able to increase or w/e, but hardlocking them at that level until it’s fixed means that OOC the party needs to do that first so that the player can level with the party, even if in character they have more pressing concerns. It is fun, and backstory driven, but using it as a leveling mechanism can still be table dependent (like everything else imho) since that player might be feeling singled out or have issues if they are underleveled. Some tables would love that though, I’m sure.

  • Canonical_Warlock@lemmy.dbzer0.com
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    2 days ago

    That’s why you always go with the great old one patron. What they want is beyond human comprehension anyways and they may not even know you exist. You are basically just an ant stealing crumbs of power off their kitchen floor.