- cross-posted to:
- godot
- cross-posted to:
- godot
@export_tool_button annotation
Being able to create a button in the inspector from tool scripts was a highly requested feature, and many contributors took it upon themselves to make it happen in GH-96290: new contributors jordi-star and Macksaur, and maintainers Ernest and Danil!
YEEEEEEES
Sorry to hijack this but does anybody know if it is possible to (un)collapse all nodes in the Scene view dock? That would be super handy to have!
The scene tree? I think you can right click a node and the menu has an option to expand/collapse all children
Yeah, I saw tyat option but never realised that this was exactly what I wanted somehow 🤦♀️
Fair 😆 I learned a few weeks ago that right clicking most things has useful options! You can move nodes, play a scene from its tab, etc.
Ohhhh, nice tip, I need to try that more often 😸