I had the chance to play Flight Of Nova (https://flight-of-nova.com/) for the first time today. This was on my wishlist for quite some time now. Dived in blind and had no idea what to expect. 3 tutorial missions later: Oh boy… this is hard. I can see myself sinking many hours in this.

Anyway, as usual, my focus is on interfacing with my home cockpit (or simpit) and while there is no ship telemetry [yet?] I was able to get it running just fine via Proton and with my DIY headtracker using OpenTrack. Hats off, seldom that I see a game that detects my joystick just fine, has great ingame calibration, offers me a windowed mode and a bunch of ultra width resolutions without having to resort to hacking config files or use gamescope to resize it ❤️

Head tracking is, as usual, TrackIR only so far (I guess the native Linux PC version does not have UDP in place here but I couldn’t check due Steam refusing to download another version today). Anyway, you can see me fooling around with the buttons and do an A+ crash landing in the end – sunny side up 😆 Not too shabby considering that this was my 3rd landing at all.

  • mranderson17@infosec.pub
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    5 months ago

    Very nice! I hadn’t heard about this game until now. Looking forward to trying it out with my HOSAS.

    • Beko Pharm@discuss.tchncs.deOP
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      5 months ago

      Wish I had a HOSAS for such games too :D Alas that X52 Pro is persisting and refuses to break so I can not really justify an upgrade.

      • mranderson17@infosec.pub
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        5 months ago

        Ehh, for this one in particular it seems to be heavily designed for HOTAS. I bought it last night and played through the first few trainings. There’s no horizontal/vertical thrust (EDIT: Well there is if you’re in VTOL mode, but that’s not the same as other 6DOF games where you can move in any direction at any time) so the default ship flies more like an airplane. I’m not sure if other ships are closer to 6DOF spaceflight but the fact that you can’t even bind controls to H/V thrust outside of RCS mode makes me think they aren’t.

        It’s a cool game though. I really want for more non-combat Newtonian space flight games. I just want to fly ships around and not worry about “credits” and piracy and reputation. Like a BeamNG.drive for 6DOF space simulation.

      • Excrubulent@slrpnk.net
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        5 months ago

        Have you considered adding drag lube like Nyogel 767A to the base of the joystick and the throttle? I have some very cheap Saitek Thrustmaster sticks that felt like crap, but after adding that lube to them they feel like sticks that cost 600 instead of 60. It improves precision and reduces strain because you need much less muscle force to find and hold a position, not to mention just feeling more premium. You can also mod the magnets on the X52 to improve their precision.

        It’s a very nice setup by the way.

        EDIT: I forgot the brand of my own joysticks.

  • Excrubulent@slrpnk.net
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    5 months ago

    Nice, I love this game. That proximity warning takes into account closing speed and distance and it sounds when you’re really close to a suicide burn. When you hear it it’s time to push the throttle to the firewall until you stop hearing it, then you can ease off a little bit.

    I have an orbital rendezvous tutorial I’ve been meaning to make, because they have very limited instrumentation for it. I should get to that. I have also been meaning to join peertube, I need to get onto that too.

      • Excrubulent@slrpnk.net
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        5 months ago

        It’s next on my list after a repair video I’m making. I’ve stopped making them for months and I’m going to restart and my plan is to put videos up early on peertube, then schedule them for release on youtube. I’ll let you know when I do :)