The article
No rest for No Rest For The Wicked’s developers, it seems. The punishing action-RPG launched in Steam Early Access last week with performance issues, among other issues, and Moon Studios have now deployed their first hotfix.
Performance improvements are “coming soon”, they say, while this update focuses on improvements to balance and several of the game’s core systems. Among them, the update reduces durability damage taken to gear, reduces repair costs, increases the drop rate on Repair Powders, and reduces stamina costs and fall damage. Here’s the full list of changes:
Balance Changes: Reduced Durability Damage Taken Reduced Repair Costs Increased Drop Rate on Repair Powders Reduced Stamina Costs Reduced Fall Damage Curve Reduced cost of Horseshoe Crab and food that includes Horseshoe Crab Balance update for the Cerim Crucible boss Changed Corpse-Smeared Blade starting from Tier 2 to Tier 1 Loot Changes: Introduced more Weapons into Fillmore’s Pre-Sacrament Loot Table Reduced Drop Rate of Fallen Embers Stability: Fixed crash that could occur when quitting out to the main menu Bug Fixes: Improved inventory navigation Fixed jump at Potion Seller Cave so you can’t miss the jump when executed correctly Blocked off an out of bounds area of Nameless Pass Removed lingering dev tools
When I poked through user reviews on Steam earlier in the week, durability and repair costs were two of core complaints I saw. To my surprise, if I’m honest. No Rest For The Wicked seems clearly to be courting dodge-roll melee fetishists, who I assumed to be video game masochosts, and yet they seemed to be pounding dirt and crying uncle. Or maybe it just really was bonkers unfair.
Earlier this week, Moon outlined a list of known issues, with solutions to some, if you’re experiencing a proble the above patch doesn’t fix. Remappable controls are coming soon, too.
From what I gathered, the complaints were that it broke the games pace and made it tedious not difficult so I understand the fix.
Remember when games would have free demo/betas to iron out shit before releasing?
No? I’ve been gaming for thirty years and no I don’t remember demos being used for that.
I guess you didn’t play them then ¯\_༼ •́ ͜ʖ •̀ ༽_/¯
Demos were not used that way
Overwatch, Halo 3, CoD: world at war, every World of Warcraft release including vanilla, Rift, all of these had betas before release that identified significant technical issues that were fixed before their full releases. Those are just the few I can think of off the top of my head.
DEMO
My original comment said demos/betas, maybe read next time?
Kettle meet black. Look what I said the first time you dork. I picked up on the Demos part of your comment and that’s not how they work. So that’s your comprehension not mine.
I believe you can get a refund all the way until two weeks after 1.0, so we kind of still do. But also, I can’t think of any game beta that took iterative feedback to core systems the way today’s early access games do. Perhaps because more games are very systems-driven today by comparison.
Not sure what you are referring to. The refund policy on Steam is the same for any games, early access or not. The game’s version number or finished state makes no difference.
Maybe you are thinking of the pre-purchase situation, where you can refund up to 14 days after the game’s release, instead of the date of purchase.
Ah, that’s it. You’re right. In which case, never buy an early access game unless its current state is worth the money right now.
Beta isn’t for feedback on core systems, it’s for performance and stability fixes. Alpha is for core systems.
Both of those terms mean whatever the developer wants them to mean.
Sure but words have meaning
The game is in early access, so that shit can be ironed out before release.
My bad I totally missed the EA flag lmao