Has anyone read this? It exclusively covers text games, but goes a lot into the development of graphics in parallel, including when Infocom was a major competitor in the adventure gaming marketing.

I got an advance copy from Aaron to review and was expecting it to be a fluffy/coffee table book, but it turned out to be really good. My reaction is here.

Curious what other people’s thoughts are.

  • Michael@lemm.ee
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    My copy should be arriving soon but I loved the articles as they were coming out on his blog.

  • Nathan Byrd@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Wow I wish I would have known about this in time to order the hardcover, that looks like a beautiful book. I’ve grabbed the electronic version, but I really hope there will be a reprint as well.

  • FurtiveFugitive@lemm.ee
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    I’m anxiously awaiting my copy. I’m glad to hear people are finding it interesting. I grew up playing a lot of text adventures, even after graphics were a thing. As a kid who had a loose grasp of programming, making my own text adventures was fairly easy and was a big hobby for me.