Out of 250 rolls 27 were 1’s. A roughly 11% chance of rolling a 1 on this die.

For those curious about the rest:

Here's the stats for all 17

  • Gormadt@lemmy.blahaj.zoneOP
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    8 months ago

    2 of my DnD group when they found out about my little project wanted me to check their favorite D20’s as well.

    Those are being tested this evening and I’m excited to see the results.

  • The Cuuuuube@beehaw.org
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    8 months ago

    Any tumbled die like this (identifiable by the polished surfaces and the smooth edges) gets deformed in the tumbling process. The solution is one of three things:

    1. Accept this as your lot in life
    2. Look for precision dice
    3. Buy enough tumbled dice that you’re grabbing a random die that is deformed differently from all the other deformed dice every time from a pool at the center of the table
  • FIash Mob #5678@beehaw.org
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    8 months ago

    NGL, I low-key dig how nerdy you are about your dice. People being stupid happy about their hobbies brings me a hint of joy.

        • Gormadt@lemmy.blahaj.zoneOP
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          8 months ago

          I looked at the results of each roll and then entered it directly into a spreadsheet

          The stat cards are generated straight from the data

          Using some formulas in the spreadsheet I tell it to see which numbers come up in a range of cells, then count each instance of the numbers, then order the results in a table from most common to least common.

          The averages are generated in a similar way. Basically I tell the spreadsheet to add the number of cells that have data in them in a specific range together, then have it divide by the number of faces on the die (the magic number here bugs me but I’ll let it slide for now), and then it puts the result into a cell.