The patch says it includes pathfinding AI fixes, but at least for me, Pal pathfinding seems a bit worse. My tombats now really want to climb the mountain behind my base whereas before they weren’t having any issues. How are your Pals faring?

  • miku@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    11 months ago

    The pathfinding for the pals at my base improved from what I’ve seen, but there are some alpha or lucky pals that get stuck behind walls.

  • Hotdogman@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    11 months ago

    I’m having the issue where pals won’t move to attack in sealed boss areas. They only attack if the boss goes near them. They still won’t move afterwards.

      • Hotdogman@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        11 months ago

        I figured out a work-around. I’m not a technical expert so memory leakage? I dunno.

        If you log out to the title screen and then log back in, it fixes the issue. I do that now before any boss fight.

  • sylver_dragon@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    11 months ago

    On a dedicated server, I’m used to logging in and finding Pals outside the walls, or wandering listlessly not interacting with anything until I put them back in the box and pull them back out. And I’m just about ready to murder all of my “Handiwork” pals for both ignoring the factory lines and just fucking off to do something else after being given a fixed assignment to those factory lines. Even worse is being unable to assign a worker to one of those lines because they lack “cooling”. Whiskey, Tango, Foxtrot, over?

    There’s a good game in Palworld, but goddamn are the edges rough.