- cross-posted to:
- godot
- cross-posted to:
- godot
YES YES YES
Yipee!
This is the best summary I could come up with:
The newest feature tacked onto the Godot 4.3 open-source game engine is featuring native support for Wayland on Linux.
The upcoming Godot 4.3 engine release will feature native Wayland support that is dynamically loaded when running a Wayland compositor as an alternative to the X11 support.
Going back to 2022 has been this work-in-progress code for a Wayland implementation of Godot’s DisplayServer class.
There are some known limitations and further improvements to make like the cursor not yet supporting fractional scaling.
There is also another pending PR to improve the Wayland rendering loop, among other changes likely to come ahead now that the initial Wayland support is in place.
Great seeing Godot 4.3 ready to introduce native Wayland support for yielding a better experience on modern Linux desktops.
The original article contains 145 words, the summary contains 128 words. Saved 12%. I’m a bot and I’m open source!
That’s awesome! Godot team is so great! Absolutely loving using Godot