Operator | Mod Level | Stat Gains | Effect |
---|---|---|---|
Chongyue | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge |
2 | HP++ ATK++ DEF++ | Talent upgrade: Chongyue recovers more SP if he defeats at least one enemy with a skill | |
3 | HP+++ ATK+++ DEF+++ | Talent upgrade: Chongyue recovers more SP if he defeats at least one enemy with a skill; if no enemy is defeated, recover a certain amount of SP instead | |
Mountain | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% |
2 | HP++ ATK++ DEF++ | Talent upgrade: Increased chance for attacks to deal more damage and reduce the target’s ATK by 15% for 3 seconds (Does not stack) | |
3 | HP+++ ATK+++ DEF+++ | Talent upgrade: Further increased chance for attacks to deal even more damage and reduce the target’s ATK by 15% for 3 seconds (Does not stack) | |
Indra | 1 | HP+ ATK+ | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% |
2 | HP++ ATK++ | Talent upgrade: Has a 30% chance to Dodge the enemy’s Physical Melee Attack. ATK further increased in the next attack if the Dodge is successful | |
3 | HP+++ ATK+++ | Talent upgrade: Has a 30% chance to Dodge the enemy’s Physical Melee Attack. ATK even further increased in the next attack if the Dodge is successful | |
Flint | 1 | HP+ ATK+ | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% |
2 | HP++ ATK++ | Talent upgrade: Deals further increased damage to enemies that are not blocked by this unit | |
3 | HP+++ ATK+++ | Talent upgrade: Deals even further increased damage to enemies that are not blocked by this unit | |
Dagda | 1 | HP+ ATK+ | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% |
2 | HP++ ATK++ | Talent upgrade: Has 30% chance of increasing ATK to a higher amount when attacking. When deployed, this multiplier increases by a greater amount for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%) | |
3 | HP+++ ATK+++ | Talent upgrade: Has 30% chance of increasing ATK to an even higher amount when attacking. When deployed, this multiplier increases by a greater amount for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%) | |
Beehunter | 1 | HP+ ATK+ | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% |
2 | HP++ ATK++ | Talent upgrade: Each consecutive attack on the same target increases ATK by a greater amount, stacking up to 5 times. Stacks will be lost upon switching targets. | |
3 | HP+++ ATK+++ | Talent upgrade: Each consecutive attack on the same target increases ATK by an even greater amount, stacking up to 5 times. Stacks will be lost upon switching targets. | |
Jackie | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge |
2 | HP++ ATK++ DEF++ | Talent upgrade: Has greater Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack) | |
3 | HP+++ ATK+++ DEF+++ | Talent upgrade: Has even greater Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack) | |
Shu | 1 | HP+ ATK+ DEF+ | Trait upgrade: Can heal allies by using skill(s); When healing allied units with less than 50% HP, increases heal amount by 15% |
2 | HP++ ATK++ DEF++ | Talent upgrade: When healing Operators, seeds will be planted on the targets and the 4 adjacent tiles, and applies the following effects: restore a greater amount of HP per second and grant 10% Sanctuary | |
3 | HP+++ ATK+++ DEF+++ | Talent upgrade: When healing Operators, seeds will be sown on the targets and the 4 adjacent tiles, and applies the following effects: restore a greater amount of HP per second and grant a stronger Sanctuary; when deployed, seeds will be sown on Shu’s tile | |
Zuo Le | 1 | ATK+ DEF+ | Trait upgrade: Can’t be healed by other units. Recovers 70 self HP every time this operator attacks an enemy; Gain 25% Sanctuary when HP is below 50% |
2 | ATK++ DEF++ | Talent upgrade: Gains up to higher ASPD and faster SP-recovery Tenacity (reaches maximum bonus when losing a lesser amount of Max HP) | |
3 | ATK+++ DEF+++ | Talent upgrade: Gains up to even higher ASPD and even faster SP-recovery Tenacity (reaches maximum bonus when losing an even lesser amount of Max HP) | |
Grain Buds | 1 | HP+ ATK+ | Trait upgrade: Deals Arts damage and Slow the target for a short time; SP recovery +0.2/sec when there are enemies within range |
2 | HP++ ATK++ | Talent upgrade: ASPD increases further; when attacking [Wild Beasts], the Trait’s Slow duration is further extended | |
3 | HP+++ ATK+++ | Talent upgrade: ASPD increases even further; when attacking [Wild Beasts], the Trait’s Slow duration is even further extended | |
Wan Qing | 1 | HP+ DEF+ | Trait upgrade: Cannot block enemies but grants +1 Block to the Operator in front during skill duration |
2 | HP++ DEF++ | Talent upgrade: Operators in the surrounding 8 tiles gain further increased max HP. If deployed in the same direction as Wan Qing, the effect is improved more | |
3 | HP+++ DEF+++ | Talent upgrade: Operators in the surrounding 8 tiles gain even further increased max HP. If deployed in the same direction as Wan Qing, the effect is improved even more | |
Kestrel | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 2 enemies; The first Deployment Cost -4 |
2 | HP++ ATK++ DEF++ | Talent upgrade: In [Tales within the Sand], self SP-recovery is increased; and carried resources are sent to the backpack upon skill activation | |
3 | HP+++ ATK+++ DEF+++ | Talent upgrade: In [Tales within the Sand], self SP-recovery is further increased; and carried resources are sent to the backpack upon skill activation |
You must log in or # to comment.
Dodge added to trait :lappdumb:, Jackie given the dodge mod which translates to like 3% more dodge with S2 up :lappdumb:
Needing to be above 50% HP for a measly +10 aspd :lappdumb:
HG didn’t just do the obvious SP support trait because of Chong but give him SP support anyway :lappdumb:
Kestral mod worthless outside of RA2 :lappdumb:
Chong yue spams even more voice lines now
He better does after theh nerfed him.