• stoy@lemmy.zip
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    2 months ago

    I have played it through a few times, allways with a walkthrough, the keyboard puzzle SUCKS, but a good walkthrough will explain how to count the notes on the sliders.

    Riven is brilliant, but still need a walkthrough to finnish it, I have the official guide book to Riven, and it has damn well helped me a lot.

    Myst III was never made by Cyan, but by Presto, and while very similar to the original games, it has a different feel.

    Myst IV was made by Cyan, and in terms of story I find it lacking, especially the spirit puzzle was a mistake, there is also too much live action for my taste, but the environments are beautiful and the visual quallity of the game is fantastic.

    Myst V is a major departure from the rest of the games, both in terms of story and visual quallity. The story is about the end of Dn’i, and setting a slave race free, I never got into it, the visual design is made in a full 3D engine and looses the gorgeous visuals of the last game.

    URU was a side project where Cyan tried to make a Myst themed MMORPG, where you travel to the cleft and start your own Myst adventure, the idea was that people would meet up and go to adventures together, but it never got off the ground.

    Myst Online is an effort by the fan community and Cyan to make the URU live portion work, and is currently free to play.

    Myst 2021 is a complete remake of Myst in the Unreal engine, the game looks fantastic and can even be played on iOS and in VR with the Quest.

    Cyan has had a few other large impact releases:

    Obduction: a sci-fi adventure puzzle game where you are abducted into an alien world and have to solve a mystery with a lot of puzzles, fantastic graphics.

    Firmament: another sci-fi adventure puzzle game, where you explore worlds with weird technology, I don’t know that much about it despite having played it on release last year.

    Fun fact since Myst has been released so many times over the years it has a huge list of supported platforms:

    Mac OS

    Sega Saturn

    Sony Playstation

    3DO

    Microsoft Windows

    Atari Jaguar CD

    Philips CD-i

    AmigaOS

    Pocket PC

    Playstation Portable

    Nintendo DS

    iOS

    3DS

    Android

    Oculus Quest

    Quest 2

    Nintendo Switch

    Xbox One

    Xbox Series X/S

    • Kyle@lemmy.ca
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      2 months ago

      Myst IV was made by Ubisoft Montreal. They had some heavy hitters on the team, Mary De Marle is an excellent writer and went on to do amazing things! Jack Wall, the composer that did Myst iii became a very productive video game composter.

      URU wasn’t a side project, it was cyan’s big bet that nearly tanked the company. They had other side projects like a third party QA and testing department that kept them afloat. URU got cancelled before launching properly.

      Myst V wasn’t meant to exist. After losing so much money on URU, Ubisoft pressured Cyan to put their unused assets from URU into a game that would sell. So they slapped it together with the Myst name that was more recognizable. The game plays and feels just like you’d expect.

      Obduction was their big comeback and return to form. Myst-like game without the baggage of the old franchise.

      • stoy@lemmy.zip
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        2 months ago

        You are absolutely right that URU wasn’t a side project, I am sorry for calling it that, I ment it like a different series in the same universe.

        As for Myst V, this makes soo much sense, I never felt it belonged to the series.

        • Kyle@lemmy.ca
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          2 months ago

          You don’t need to be sorry, it was still a great post ☺️

          URU turned into a side project and still is one now and has been one longer than it was a main effort so technically you’re right 😅

    • MDKAOD
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      2 months ago

      Fun fact, Obduction has a full VR mode, also fantastic.

    • yamanii@lemmy.world
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      2 months ago

      I loved obduction, I think I got it for free on some giveaway, still needed a walkthrough since even the first area is fuckhuge.