• ranoss@lemmy.world
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    11 months ago

    Kind of highlights fallout 4s biggest story frustration, for me anyway.

    Even on my first playthrough I never felt tied to the prewar life or the family from it. I think 3 did a better job showing us why we should care about our dad and finding him that was absent in 4. After waking up and getting your bearings it was super weird going on tons of side quests and then in dialogue being so serious about finding your kid. I really enjoy fallout 4 but the kid aspect never has clicked for me.

    • DaCookeyMonsta@lemmy.world
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      11 months ago

      FO4 has such a sudden start when you think about it. The game starts and the bombs almost immediately start falling and your spouse dies and son taken within like the first 10 minutes of the game.

      Would have been cool if you started in the war wearing power armor, then came home to your family after facing the horrors of war, made your face, adapt back to normal life and get to know family and neighbors over a couple of time skips, then the bombs happen in the middle of one of those events. Grow some attachment like FO3 did.

      • credit crazy@lemmy.world
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        11 months ago

        Ngl I kinda wish fo4 did more with the pre war aspect. Like I’ll admit I’m a sucker for 50s ascetic but I kinda want a fall out game to take place pre war. Fo4 and fo3s anchorage dlc are the best glimpses into pre war life. Like imagine if we got the opportunity to drive around with one of those pre war cars.

    • CryptidBestiary@lemmy.world
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      11 months ago

      Yeah, I definitely agree with you there. I would go further and say that 3 did a better job with the overall story. 4’s gameplay is what kept me playing but I found the whole story just lacking in any nuance. It was more bland than 3’s even though it’s basically a rehash of it. Once the wonders of exploration have settled, I just felt like there was no point in doing another playthrough since it all boiled down to picking from two real factions that lead to the same ending. They really stripped the role playing aspect from their supposed action RPG

      • A_Random_Idiot@lemmy.world
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        11 months ago

        Bethesda have been on a downward spiral of main quest quality since Oblivion (possibly morrowind, never played it to say for sure).

        Fallout 3 is just utterly forgettable as a game, both from a story perspective and a sandbox perspective.

        Skyrim and Fallout 4s main quests are absolute garbage, and would ruin the games completely if they were not just big beautiful sandboxes to play in, with ripe and fertile ground for brilliant modding to take place in.

        also I thought your name was CryptidBestiality at a glance, lol.

      • ranoss@lemmy.world
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        11 months ago

        They really did step up the gameplay.

        Mods are what have made the replays for me. I’m on pc and doing a sim settlements 2 play-through after they just put out chapter 3.

        That’s been a more compelling main storyline for me. Fully voiced with cut scenes and everything.

    • nifty@lemmy.world
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      11 months ago

      There’s been a whole slew of games (old and new) pushing a child sidekick or helper character, like Yakuza 6, God of War, Last of Us etc. All well loved and successful games by any measure, but the whole “here’s this kid you have to care about” thing doesn’t work for me either.

    • webghost0101@sopuli.xyz
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      11 months ago

      This is why i never finished 4, the main chest ruined an otherwise very entertain-able way, i was about become a dad, am now. The player character made no sense to me and i felt like the game was forcing me trough the main quest line before i was supposed to do anything else.

    • GeneralEmergency@lemmy.world
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      11 months ago

      To me Fallout 4 felt like an uncharted game. In that the set pieces where thought of first and then a story made to connect them.