The gun was made using Blender and Krita only 💆‍♀️

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If you want to support us, we also have a Liberapay

poVoq
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610M

Nice! What game engine are you using?

@SyntheticStars
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we’re using Godot, along with Nakama for the networking

poVoq
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210M

Ah that sounds promising. Can you also share a link to the source code repository?

@SyntheticStars
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The code is not available yet because we’re still missing fundamentals. Better said: Godot physics will be 100 times better in 4.0 as physics becomes deterministic. So we’re just waiting for 4.0 to roll out, whilst in the meanwhile we’re focusing on things like cameras and weapons. In short, there is nothing to do but move a camera around. Proof: https://matrix-client.matrix.org/_matrix/media/r0/download/matrix.org/luoEdRmpKuUiWUjAeXKYWnJP

poVoq
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Up to you of course, but IMHO this is not a good reason not to develop in a public repository anyways. With a public repository you can already establish workflows and maybe get some external feedback early on.

@uberstar
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Looks cool!

@gmate8
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Yes, I did see your game on my Mastodon timeline! It is very cool!

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