I set up a Veloren server for testing.
If you are new to Veloren, head over to their website and download the auto-updater called Airshipper, then register an account here.
Afterwards start the game and use veloren.freegamedev.net as the server address (or join their official server).
Hope to see you in the game :)
How’s this game now? I selfhosted & played an hour or two but it seems there really isn’t much to do. Reminded me a lot of eaaaaarly Minecraft where you just built & killed stuff infinitely.
When did you last try it? It develops very quickly.
They have a full item crafting and trading thing now and the caves and dungeons are much improved.
So overall you could call it a game now (and not just a tech-demo), even though of course it’s early development still shows.
Roughly a month ago. Maybe I just missed things though.
at least the advanced crafting and better caves where just added 1-2 weeks ago, so give it another try.
Can’t even launch the airshipper. Is there a FAQ or troubleshooting forum of some sorts where I could ask questions and post logs of trying to run airshipper? I’m struggling to figure out the problem on my own for quite a while now.
Their main mode of communication is the Discord guild. But what is your problem with Airshipper? There is also a Flatpack of the Veloren Client if that helps.
I hope to see improvements compared to last time I tested it in the performance side.
When was the last time? They did switch rendering backend and now require Dx11 or Vulkan. But performace seems fine for me, even on the Intel iGPU that I am using right now.
If you mean the server performance… yes that has been improved quite a lot. My server will probably not handle hundreds of players, but I hope 50-100 should be ok. It is an old 8 core with 16gb ram.
Last time, I had to configure settings manually to get some good performance but in open spaces, everything got broken again.
Sorry, only client side.
I tested it 6 months ago as last time.
I use Intel Celeron J1900.
Hmm, that might be a bit too low end for Veloren. But give it another try.
If don’t work I fear that they are doing like Red Eclipse in the 2.0 release (I could play 1.6 which was the release before at max settings and showed well) and 0 A.D. with Alpha 23 and 24 improving only graphics and increasing real requirements.
There is the Blue Nebula fork for RE1.6, but IMHO maybe time to upgrade a bit? ;)
The hardware is already upgraded and the computer works perfectly for a full SysAdmin vocational training course.
Up to you of course, but a nearly 10 year old CPU/iGPU that even when it was released was already low-end is probably not sufficient to play modern games in 2021.
Maybe I was not understood here.
I make a big effort to maintain old computers running with was it is really required but sometimes I see development thingies that are just ugh.
Software using an embedded web browser, an RTS on top of a JS engine in single thread, webs putting bunch of JS and CSS animations and effects, change of engine without reason more than add certain graphical improvements…
In which sense is that my fault? So now I need to save a money that I don’t own to replace a hardware without a real sense?
Well, I get your point, but it doesn’t really apply to Veloren however.
In the begining, it only needed tweaking and I am sure that the issue is in the rendering side.
I come here for testing because I dont know about their development. Could exist a similar issue? Yes.
PleromaFE, in my words and in an old friend who was webdev for hobby (I am formal WebDev student though), was a mess.
I several times reported issues using WebKitGTK, performance ones, and some dev with their modern Mac loaded, saw nothing and for them nothing existed. At the same time, other users with NASA hardware just confirming.
However, they had a story with CSS issues causing performance impact which they solved if the issue was increased enough for them to see it (what I think).
I still don’t get your complaint about Veloren. It is a modern Rust codebase that runs really well for the size and scope of the world it renders. I am actually constantly amazed that graphics this nice run so smoothly on a 5 year old Intel iGPU.
Would be perfect if I knew about how this kind of software is developed.
The world is rendered part by part. In the tweaking, you can configure how much near or far you can render or pre-render the world.
Then, the artificial fancy objets can be determined too.
This part, makes the idea of “how big is the world for low-end hardware” something different.
The “modern Rust codebase” is something I would leave to other thing because we would join in a discussion about how a programming language set the platforms to be used and the fact is that they mostly think in low-end hardware because embedded platforms exist too.
This is why I can run last C# and Java implementations here and apps using it even knowing that Java adds a lot of features with the time and the early design when was released is not the same as now.