Thanks to a thought-provoking email from my friend and colleague Florence Smith Nicholls, I wanted to explore the ideas of mapping and colonialism in No Man’s Sky, something I had neglected to cons…

Thanks to a thought-provoking email from my friend and colleague Florence Smith Nicholls, I wanted to explore the ideas of mapping and colonialism in No Man’s Sky, something I had neglected to consider when conducting the Legacy Hub Archaeological Project for my PhD case study. The idea of colonialism in No Man’s Sky came up when I attended the Decolonize Mars unconference and met Tahir Hemphill, the Chair of Education for the Library of Congress. When I told him about the game and what the archaeologists were doing there, he wasn’t concerned with what the archaeologists were up to, but rather what the player-community was doing based on the game’s existing mechanics. His main issue was the fact that players could rename everything: systems, planets, animals, plants, points-of-interest, and that this would overwrite the indigenous names assigned by the game’s procedural algorithm. It seemed that players were encouraged by the developer, Hello Games, to adopt a colonialist attitude towards space exploration.

This community is focused on discussing video games as a form of art, and as pieces of media in a historical context.

Rules:

  1. No news unless extremely necessary, that kind of content is generally better in /c/gaming.
  • 0 user online
  • 1 user / day
  • 1 user / week
  • 1 user / month
  • 13 user / 6 month
  • 70 subscriber
  • 18 Post
  • 23 Comment
  • Modlog