Just as the gaming industry has found new and inventive ways to keep us entertained this past decade, so too has it found new and inventive ways to mess up. Now with decades of experience under major companies' belts, any disappointing sequels became even more bewildering. With the popularity of Kickstarter, studios could rip us off before the game hit shelves. And with AAA companies getting bigger and bigger, the consequences of releasing a flop became even more dire.