• @Ayulin@lemmygrad.ml
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      12 years ago

      I somewhat disagree in the take about gamers. Games (even ones which seemingly only exist to be plain entertainment) can teach lots of valuable lessons like how to train in a disciplined way to overcome difficult obstacles, how to take the right decisions quickly and with confidence and much more (generally dependant on genre and story). Sure, spending 8 hours each day is excessive and not indicative of a healthy life, I’m with you on that one. But people can still find long-term happiness even if their main hobby is gaming. It is also plausible that some decide that they want to experience as many of the beautiful stories games can tell and find their purpose in playing a lot. I think that gaming, while it may be physically unhealthy in excessive amounts, can be a very good tool to learn skills that can otherwise only be obtained by years of real-world experience and in games it is possible to train certain situations much more frequently (like deciding what to prioritize in a strategy-survival game or who to save first etc.) If game development is done right these experiences can carry over into real situations one may face.

        • @Ayulin@lemmygrad.ml
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          42 years ago

          You don’t understand what I was saying. There are some skills that can be taught and some that games can’t teach well. Consider a game like sekiro. It’s genuinely difficult and you will die a lot of times before you beat a boss. You can only succeed if you rigorously train yourself and while the thing you are training (your skills within sekiro) are more or less irrelevant, you can gain the discipline that is required to practice for such long periods of time. This can translate well into the real world, as you will now better understand how certain things, let’s say learning to play an instrument just simply need time and just because you don’t see immediate results it doesn’t mean you are not getting better. This for example can be trained by playing games that are simply challenging but rewarding once you master them.

            • @Ayulin@lemmygrad.ml
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              22 years ago

              OK, I suppose I chose terrible examples in my first comment. I do also however still think that there are games that can actually teach through their content. Let me try again with a (in my opinion) better example. Ksp (Kerbal Space Program) is an indie game about running a space program and building + flying rockets. While it obviously differs from the real world in countless points (since it would literally be as hard as rocket science otherwise) there are some realistic core ideas and intuitions especially about orbital mechanics that can be learned simply through playing. How do you most efficiently transfer into another (circular) orbit? How do you arrange an interplanetary transfer so that it is as fuel-efficient as possible? Sure, you could simply learn how to do the maths and calculate and then come up with a thrust vector that needs to be applied at a certain point in orbit, but that does not teach you any intuition. Trying a transfer and failing multiple times because you run out of fuel or the orbit doesn’t behave as you predicted is what builds up intuition. And so far I have not found any alternative means to developing this intuition that the average person could access. I do however have to cede the point about discipline since you are right about the fact that there is no scientific research (that I found) on the notion whether video games can improve discipline and I apologize for pseudoscientifically concluding this from personal experience and non-scientific sources. Regardless of that, I think it is somewhat of a prejudice to say that time spent on a video game is worth less than time spent actually learning an instrument. Both of these are just leisure activities and may be used to express creativity through fabricating content that others can enjoy. Both have been linked to certain cognitive benefits, but can be unhealthy in excessive amounts. I do not want to make claims about the magnitude of these effects and therefore compare them to each other since I do not have enough data for that. The last point I want to address is about the fact that games are usually more entertaining than plain practice and the advantage is not that they are more time efficient than rigorous practice, but can be fit into the time a person spends on leisure. It therefore does not really require the worker to provide any extra time or other resources to achieve an educating effect.

                • @Ayulin@lemmygrad.ml
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                  12 years ago

                  Even in your hand-picked scenario your logic is still bunk. Rockets are not launched on “intuition,” they are launched with math that is then checked by countless people and computers. If you are at any point winging it during a rocket launch, you have already failed.

                  You are making up a claim I never stated. I never said that “rockets are launched on intuition” , please refrain from using strawman-arguments like that. It appears you do not recognize the value of science communication at all. In my opinion, learning new things is inherently a good thing no matter the topic. This is because modern science progresses in part because of the application of concepts from one field of study in another. Since I consider the advancement of science to be the No. 1 priority, I support the idea that everybody should learn as much as possible, and not solely specialize in their field. Of course this generalization is only true to a certain extent, since specialization is necessary for modern science.

                  In essence, I think that every person should be able to learn as much as possible and people should know the basics of other fields of study than the one they are specialized in. Building intuition is literally learning the most essential things and learning to apply them too. By learning how to apply those concepts, it will occur that people try to apply the learned concepts from other fields to their own specialization and as explained above I consider that to be beneficial.

                  In addition to all that it obviously also serves to make science appeal to the public and therefore a) prevent hostility against science (under CoVid we all saw what that leads to) and b) get more people interested on science to further accelerate human progress.

                  You’re completely missing my point. I specifically said if your goal is to learn guitar most efficiently, any time spent playing games to learn “discipline” would be better spent actually learning the guitar. It was not saying one has any more worth than the other.

                  Sorry for the misunderstanding, what I was trying to imply is that people can consider the goal of learning how to play better an inherent goal, just like they can with learning an instrument. By that I mean that it requires no further reason to learn the instrument/the game. This is evidently the case with learning to play an instrument. Therefore if you want to condemn games for this reason of not having a purpose, you would have to say the same about instruments. I suppose you could just deny any and all leisure activities based on that, but I doubt that was what you were trying to imply.

                  An educating effect that you have not demonstrated in any way. Sekiro will not help you learn guitar, even if it is more fun. Hell, Guitar Hero probably wouldn’t help you learn guitar and that game is literally a gamified version of the instrument.

                  Again, I can only repeat the argument about intuition. Having a general overview about a topic is beneficial to learning the details. I hope this is as obvious to you as it is to me. Without intuition it often feels like the details you are learning lack any purpose and this makes learning a lot more difficult.

  • Camarada Forte
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    2 years ago

    I’ve seen it said from many communist otaku communities, that several anime series promote fascist ideology and fascist aesthetics in their content. I cannot confirm it myself, since I do not belong to this community, nor do I consume anime

    However, that there’s a big overlap between Western anime community and fascism is fairly obvious, I’d say it’s probably related to 4chan, that would be my guess

    • Ratette (she/her)
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      2 years ago

      4chan and the other chans initially, reddit now as well.

      It’s like Gamer culture, originally white male centric online that’s seen a large influx of non white cis het male people entering the community and the chuds in the community fly right as they cry about how they no longer hold a monopoly on a hobby/interest.

  • AgreeableLandscape☭
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    2 years ago

    Japan was an axis power, and those sentiments are alive and well over there. At least Germany bans the Nazi flag and the heil. Japan is literally still the same empire with the same royal family, complete with all the symbology.

    It’s the US’s fault. They came in, and basically did fuck all about the fascist-imperial sentiments everyone there have. If the USSR had got to them, their entire government and national identity would have been gutted and all the fascist officials, including the emperror, taken to the wall. Rightfully. And they wouldn’t have been nuked either, that wasn’t actually a strategic move so much as “well we haven’t used this superweapon yet so…”