Obviously not played much yet. Though i fear twitchiness is gonna to be much greater than in 1. Also i can’t play for shit in every class except sorcerer, with warrior and monk i can’t even kill fucking Miller lol (first intorductory boss).

  • Infamousblt [any]@hexbear.net
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    7 days ago

    How many skeletons can I summon and how expensive is it gonna be for me to summon enough of them to do maps. That’s all I need to know

    • FunkyStuff [he/him]@hexbear.net
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      6 days ago

      Yo 1 day late but I got through act 1 mostly by summoning skeletons and it was pretty smooth. After act 1 you don’t have many summoner skills that are good for damage except the Raging Spirit buff (summons floating skulls that deal fire damage when you cast fire spells). Using Raging Spirits by itself ends up being the best choice for acts 2 and 3. By act 3 you get access to another good minion, the skeleton reaver, and later in act 1 cruel you get the skeleton brute. These are fairly strong.

      If you wanna play summoner it definitely works but be ready to see them die a lot unless you get decent gear that keeps the alive. A sceptre with +1 to level of all minion skills is mandatory as soon as you can find it. Later on (act 2) you will get +2 to level of all minion skills. Also around act 2 it will be possible to find a helmet with +1 minion skills too, but it might be pretty hard to get one. Both of those things will keep your minions alive and dealing decent damage. Then you just grab minion nodes on the tree and they’ll be even better. Once you get to cruel difficulty you’ll have a minon army.

      People are pretty divided on the game so far, it’s definitely very difficult which can be polarizing. I’m loving the difficulty personally, but I will definitely agree with dead that it feels too scarce atm. If you don’t constantly check the vendors every time you level up, you’ll fall behind on gear progression and you won’t find much loot on the ground, so the vendors are the key to keeping pace. The game also seems to make it difficult to change your character around significantly; if you’re deadset on minions you’ll be fine, but I wanted to go cold spells after act 3 and found it nearly impossible to make the transition work since I had few resources to rework my character.

    • PolandIsAStateOfMind@lemmygrad.mlOP
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      7 days ago

      If you equip scepter with skeleton skill and also skeleton skill from crystal by the end of act 1 you get 5, maybe 6. less if you use other minions or passive skills.

      And, it’s not gonna be enough, they had a “great” idea of everything having like 5 times more HP than it should so every fight is absolute slog. Don’t even ask about bosses, they are slightly easier than PoE end game bosses, BUT THIS IS ACT 1, you gonna dodge hundreds of times and boss fights are also 5 times longer than they should. Oh, and skeletons are also frail so boss just smack them and go for you, you cannot spam them and they are ignored by most mobs who just go for you.

      • H1jAcK@lemm.ee
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        7 days ago

        It’s a good thing PoE1 will still be running, sounds like that game is more your speed

          • H1jAcK@lemm.ee
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            7 days ago

            I thought LE had a similar pacing to what little I’ve played of PoE2 so far, but it’s been a while

            • PolandIsAStateOfMind@lemmygrad.mlOP
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              7 days ago

              I think it lies somewhere between PoE1 and PoE2 in pacing, though that strongly depend on build. I played few that was basically PoE1 cathegory “delete 2 screen worth of mobs at once” and one “basically facetank all but one or two bosses but it take ages” tanky. Though imo strongest part of LE which i already see PoE2 failed incredibly hard is game difficulty scaling. LE can be as hard as you want or are able to go, PoE2 makes you shit bricks in act one of story.

        • dead [he/him]@hexbear.net
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          7 days ago

          I wish this was true. POE 1 is my favorite game ever. GGG was supposed to release the next POE 1 expansion this month but they delayed it until March. In the past, POE 1 expansions lasted for 3 months. By the time the current POE 1 expansion ends, it will have run for 7 months. We lost an entire POE 1 expansion because of this POE 2 release and it’s likely GGG will cut POE 1 development even more.