You might’ve been misled by the preview image, this has nothing to do with filtering pixel art. It’s a really interesting read about how game developers can combat aliasing caused by rasterization, and a new method that’s far more accurate than the alternatives.
if something’s artistically pixelated, KEEP IT THAT WAY! I can’t stand pixel art being ruined by computer algorithms that “smooth” it out.
Exception: Old pixel art that was meant to be smoothed out by blurry CRT monitors and TVs. Yes, I know those are not algorithms, but still.
You might’ve been misled by the preview image, this has nothing to do with filtering pixel art. It’s a really interesting read about how game developers can combat aliasing caused by rasterization, and a new method that’s far more accurate than the alternatives.