Decentralized like the fediverse.

The closest i’ve seen is custom clients to join a minecraft server.

@Thann
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Any game where you can run a server, I would consider “decentralized” =/

@AgreeableLandscape
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Are there any mdoern peer 2 peer games? Like connecting serial cables to two 486 PCs so you can fight each other in your favourite shooter, but modern?

@drone621
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There are. Not as many triple A games now, but there are still popular ones. Minecraft and Stardew Valley and Civilization VI come to mind. There’s a category on Steam for Local Area Network Games.

Dessalines
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It’d be nice if there were some. I did a ton of LAN parties when I was in HS, and at that time every game let you host your own LAN server and play, even disconnected from the net if you wanted.

Bilb!
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To accomplish what? As others have said there are many games with self-hostable server software. I’m not aware of any that have any sort of federation going on between them though or what the use-case for that would be.

poVoq
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There are plenty open open source multiplayer games that allow you to host your own server and use your own clients. Check /c/opensourcegames

@alma
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There’s a library for Matrix integration with Godot. Some FediJam projects have used it to experiment with the idea of federated gaming. Imo federation has most of its implementation potential in a VR-chat-esque game. There’s even a project in extremely early development that is exploring that concept on GitHub.

But it’s always good to think outside the box of what’s possible, instead of just emulating what already exists. Federation could eventually open up new possibilities in terms of game mechanics. :>

@humanetech
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There is also Immers Space, a VR environment with fediverse support, which may be interesting to have a closer look at.

mekhos
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Check out these posts about federated gaming.

https://lemmy.ml/post/87083 - Ideas for games that federate on the Fediverse https://lemmy.ml/post/87403 - Fedijam IV. A game prototype competition with fedi-gaming focus

Arthur Besse
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https://www.cryptovoxels.com/ might be the closest thing today, but, it relies on the ethereum blockchain and is very NFT oriented.

You can enter their virtual world without a login, in a web browser, without using any cryptocurrency, however (i did it once).

I don’t know much about it but my understanding is that the long-term game state (eg, who has what items, and what virtual real estate (unreal estate?)) is all kept on-chain, which is rather absurdly expensive, but the minute-to-minute state must be just on their centralized server. However, I think that (in theory at least) if the people operating the centralized infrastructure disappeared today that others could run gateways to the same gameworld state tomorrow. Maybe.

My investment advice is to not invest in this.

mekhos
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Sounds like a problem looking for a problem. (Good advice)

Imagine game where you could easly transfer character between hosted servers :)

Arthur Besse
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https://github.com/workadventure-xce/workadventure-xce is a fork of WorkAdventure, which is what the CCC used for RC3 (“remote congress experience”, the covid-necessitated online replacement for their annual congress events).

I think the XCE fork is working on some sort of federated/fediverse thing, but it apparently wasn’t working in time for RC3 last month as they were on a centralized workadventure instance again (albeit one where lots of people were able to upload their own maps… it was pretty great).

One sad caveat about workadventure is that it is fake free software: it’s AGPL with the “commons clause” which restricts commercial use.

Carbondog
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@atomicshrimp fighting games are peer to peer.

@OhScee
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deleted by creator

@null_radix
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deleted by creator

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