• @sproid
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    41 year ago

    More people playing on Linux may bring the interest of developers to create a Linux version for their games. More developers familiarizing or liking Linux may mean more native Linux versions. This way there is no need to use wine/proton middle-man software. Proton may work wonderful but there’s still the fact that there is a middle-man software, and will never be as optimize it can be. Games often have bugs and are release unfinished, imagine bringing more things in between, more points of breaking.

    • poVoqOPM
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      fedilink
      31 year ago

      On the other hand Linux is known for breaking compatibility with old games and putting a layer like WINE in-between can make games work as intended even long after a non-maintained native version broke. In fact WINE often runs old Windows games better than even newer version of Windows itself.

      • Helix 🧬
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        fedilink
        11 year ago

        Linux is known for breaking compatibility with old games

        Which ones exactly? I recently played the DOOM 3 Linux version and it worked after swapping out LibGL. If you ship Linux game with the Steam or a flatpak runtime they’ll probably run in 10 years still. Whereas you might already run into problems updating Windows 10 to 11…

        • poVoqOPM
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          fedilink
          11 year ago

          Try playing some old Loki releases or stuff like UT2004. Sure, there might be work-arounds, but the likelihood to be able to run the original Windows release in WINE with minimal tinkering is much higher.