OpenMW, the free and open source game engine reimplementation of Morrowind is about to get a lot better looking, with post-processing shaders coming in the next release.
Awesome. I hope, they include a few shaders out of the box.
That’s kind of the selling point of OpenMW, even to people who don’t care about Linux support etc., that it’s relatively easy to setup (compared to modding the base game), while coming with some vital updates, like high-res support, better draw distance and no loading times.
And shaders fit into that scheme. They won’t cause you issues, like conflicting mods can, and they make the game look significantly better.
Awesome. I hope, they include a few shaders out of the box.
That’s kind of the selling point of OpenMW, even to people who don’t care about Linux support etc., that it’s relatively easy to setup (compared to modding the base game), while coming with some vital updates, like high-res support, better draw distance and no loading times.
And shaders fit into that scheme. They won’t cause you issues, like conflicting mods can, and they make the game look significantly better.